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What about Android support?

Posted: Thu May 29, 2014 9:29 am
by Remuneration
Does it really?

Posted: Thu May 29, 2014 7:11 pm
by Phrohdoh
Currently we do not support any platforms other than Windows/Mac OSX/Linux.

I recently discovered that Xamarin offers free mobile license to open source software so we may eventually support Android/iOS but this requires us to write a separate renderer which is a big undertaking.

There are no definite plans one way or another.
Things can always change.

Posted: Fri May 30, 2014 6:36 am
by Matt will make it easier to do a port, because we can access mobile devices via OpenGL ES and SDL2 also has been ported to Android. However, there are no such concrete plans. I also doubt the regular smartphone or tablet has enough computing power and there is no such thing as a touch optimized UI. Also we will never be able to get into an app store with Open Source, foreign IP and EA still selling their games there, too.

I also stumpled upon ... butor.html via reddit. Looks like they had to do something, because the offers at are too limited or too expensive for our cause. However the hardware is still a cost factor. I don't own any iOS/Android devices and can't therefore do any tests and development.

Posted: Fri May 30, 2014 7:19 am
by Remuneration
Thanks for such detailed answers, I hope in the future the situation improved and simplified.

Posted: Sat May 31, 2014 9:41 am
by deniz1a
How are you going to play openra on a phone?

Posted: Sat May 31, 2014 11:28 am
by Remuneration
deniz1a wrote: How are you going to play openra on a phone?
I have a tablet on android ARM and notebook on android x86.