Pathfinding issues
Posted: Tue Oct 22, 2013 3:31 pm
While doing a normal match on CNC, I ended up attempting to harass an opponent's tiberium refinery with some rocket infantry. Seeing a nearby guard tower, I attempted to send them through the tiberium and just take a couple points of damage for them rather than watch them get diced. Knowing the AI will flat-out avoid Tiberium, I tried to send them in y clicking on the tiberium patch directly, only for my rocket's to still avoid the stuff like the plague and try to go around it.
This seems like something that might need a patch - I'd like to be able to decide where my soldiers go.
This seems like something that might need a patch - I'd like to be able to decide where my soldiers go.