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Fort LoneStar HighScore Table
Posted: Sat Jun 29, 2013 11:55 pm
by Nukem
Fort Lone-star High score Table
This thread is for How far you and your buds have gotten in Fort Lone-star as it has never been beaten even in its development stage.
Please Give the names of the players and factions they played as, as well as, the wave they reached and the time of defeat, or you know, the Mission Accomplished Screen if you can get that far.
Go ahead and post your results!
Posted: Sun Jun 30, 2013 7:15 am
by Matt
http://content.open-ra.org/?p=detail&ta ... lays&id=78 till Wave 6 with Tirili, Clemb, SquarerootR and myself. This seems to be the average. We played with few turrets and many infantry.
Posted: Sun Jun 30, 2013 11:44 pm
by Nukem
Yes, Wave 6 is surely the average losing point although I have gotten to Wave 7 with a few other decent players..
Posted: Mon Jul 01, 2013 11:15 am
by wusche1
Nukem wrote: ↑Yes, Wave 6 is surely the average losing point although I have gotten to Wave 7 with a few other decent players..
Wave 6 the average? You must be kidding. I would say it is wave 4. You have playing Fort Lonestar day and night, that is why you get to wave 6 on average (=
Posted: Mon Jul 01, 2013 10:17 pm
by Nukem
wusche1 wrote: ↑Nukem wrote: ↑Yes, Wave 6 is surely the average losing point although I have gotten to Wave 7 with a few other decent players..
Wave 6 the average? You must be kidding. I would say it is wave 4. You have playing Fort Lonestar day and night, that is why you get to wave 6 on average (=
It might be because I made it lol.. And I had a pretty solid team also with a good strategy
Overkill, Clemb, Ripley, Skyfaller
Posted: Tue Jul 02, 2013 8:20 pm
by Ripsn
Overkill, Clemb, Ripley, Skyfaller
Round 8 <----
Spy's and snipers =)
next step Spy's and sniper in pillbox
cant post replay, didnt catch a screenshot
Posted: Wed Jul 03, 2013 10:27 pm
by Nukem
Damn I'm jealous lol
Posted: Fri Jul 05, 2013 11:59 pm
by Tirili
Tirili1 (Allies), Tirili2 (Soviets), Tirili3 (Soviets), Tirili4 (Allies)
Wave 6 (The last one of us survived till 13:46)
Giving the map name Fort
Lonestar a whole new meaning.
I liked our build order, where at least two medics at every entrance saved a lot of money, but the huge lag made it into a game of chess. The tanks and chaos killed us.
:p
Replay (playtest-20130629)
The replay seems to be broken. The 4 instances probably wrote into the same file.
http://content.open-ra.org/index.php?p= ... lays&id=79

Posted: Sat Jul 06, 2013 12:01 am
by Ripsn
Nice.
Very impressive.
Posted: Sat Jul 06, 2013 2:42 am
by Tirili
Ripley, Fahrradkette, Clemb, Tirili
Mission accomplished (wave 10+)
Replay: (Version playtest-20130629)
http://content.open-ra.org/index.php?p= ... lays&id=80

Posted: Sat Jul 06, 2013 2:42 am
by Ripsn
http://imgur.com/nBz5UDV
Mission Accomplished!
Wave ten Survived
Clemb, Nocturne, Ripley, Fahrradkette
was fun, noone saw the final boss though =\
Posted: Sat Jul 06, 2013 5:03 am
by Nukem
Unfortunately A bug caused this as I didn't realize dogs could dodge Sniper-fire and could then scale up the hills and kill the soviet snipers scouting out on the edge of the map.
Posted: Sat Jul 06, 2013 11:28 am
by Clementine_broom
It's still possible to take out the snipers with our own snipers if you scout them out. We got about half of the snipers this way.

Posted: Sun Jul 07, 2013 4:20 am
by Nukem
Guess it won't matter when I fix it