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Anti-Basewalk for Red Alert

Posted: Sat May 11, 2013 3:45 am
by Matt
Shall we add the controversial build limitation radius and cooldown BaseProvider trait to the Red Alert mod? It is currently active in both the Tiberian Dawn and Dune 2000 mod to prevent problems with exploitative tactics. You will need to redeploy or build a new MCV to expand your base then.

Posted: Sat May 11, 2013 3:47 am
by psydev
Yes.

It basically solved the basewalking problem in C&C.
In Dune 2000, it removed annoying engi rushes + building turrets in the enemy's base across the map. (It just got old as a tactic after a while).

Posted: Sat May 11, 2013 9:55 am
by xan2622
I think there could be an extra checkbox on the lobby to enable/disable the 'build limitation radius' at will.

Posted: Sat May 11, 2013 12:51 pm
by SoScared
No!

I hate basewalking as much as the next noob (I've ranted about it since I started playing OpenRA) but I don't think a complete overhaul of the mod would be beneficial to the game experience. I think there are better alternatives.