Cell-occupation-system against Basewalking
Posted: Thu May 09, 2013 1:35 pm
Hi
Since I am tired of people basewalking into my base I am lobbying for basewalk invalidation.
Here's my Idea:
What I think is the core of the sickness of basewalking is that people can attack using defense buildings
like turrets, tesla coils or pillboxes etc.. This is totally in the contrary to the word "defense" in "defense buildings".
What about this:
Occupation ranking of cells
----------------------------
People can only place defense-buildings (pillbox, camo pillbox, turret, anti air gun, flame tower, tesla coil) in cells which they own.
Non-defense-buildings like power plants or even barracks should be possible to place everywhere as usually.
Each cell of the game map should hold its own occupation ranking and only the top-ranked player should be allowed to place defense-buildings in the cell.
Example for the occupation ranking cells:
Cell[tab][tab][tab][tab][tab][tab][tab][tab][tab][tab]1[tab][tab][tab]2[tab][tab][tab]3[tab][tab][tab]4[tab][tab][tab]5
Rank 1[tab][tab][tab][tab][tab][tab][tab][tab][tab]Player3 Player2 Player4 nobody Player2
Rank 2[tab][tab][tab][tab][tab][tab][tab][tab][tab]Player1 nobody Player1 nobody Player3
Rank 3[tab][tab][tab][tab][tab][tab][tab][tab][tab]Player2 nobody nobody nobody Player1
...[tab][tab][tab][tab][tab][tab][tab][tab][tab][tab][tab]...[tab][tab]...[tab][tab]...[tab][tab]...[tab][tab]...
Rank number_of_players[tab][tab]Player4 nobody nobody nobody Player4
With each (non-defense-) building assembled by a player, he claims ownership of all cells in a certain radius and participates in the occupation ranking of these cells. The ranking is based on the time since when players are participating in the ranking. In cell 3 in the example Player4 has claimed occupation for a longer time than Player1. The other players don't have any non-defense-buildings placed in the cell's occupation radius.
As soon as a player loses all non-defense-buildings in the occupation radius of a cell he is taken off that cell's ranking list and can only join in again by building a non-defense-building in the nearby area, i.e. the occupation radius.
That's all.
This means that players will be allowed to place defense buildings on their home base, but they will have to struggle first before they can place defense buildings near their enemies.
This system creates a problem at king of the hill - like maps where it will be essential to be the first player arriving at strategically important sites and players who don't manage to arrive first will have a huge disadvantage. I hope this is the only disadvantage of this system.
What do you think?
Since I am tired of people basewalking into my base I am lobbying for basewalk invalidation.
Here's my Idea:
What I think is the core of the sickness of basewalking is that people can attack using defense buildings
like turrets, tesla coils or pillboxes etc.. This is totally in the contrary to the word "defense" in "defense buildings".
What about this:
Occupation ranking of cells
----------------------------
People can only place defense-buildings (pillbox, camo pillbox, turret, anti air gun, flame tower, tesla coil) in cells which they own.
Non-defense-buildings like power plants or even barracks should be possible to place everywhere as usually.
Each cell of the game map should hold its own occupation ranking and only the top-ranked player should be allowed to place defense-buildings in the cell.
Example for the occupation ranking cells:
Cell[tab][tab][tab][tab][tab][tab][tab][tab][tab][tab]1[tab][tab][tab]2[tab][tab][tab]3[tab][tab][tab]4[tab][tab][tab]5
Rank 1[tab][tab][tab][tab][tab][tab][tab][tab][tab]Player3 Player2 Player4 nobody Player2
Rank 2[tab][tab][tab][tab][tab][tab][tab][tab][tab]Player1 nobody Player1 nobody Player3
Rank 3[tab][tab][tab][tab][tab][tab][tab][tab][tab]Player2 nobody nobody nobody Player1
...[tab][tab][tab][tab][tab][tab][tab][tab][tab][tab][tab]...[tab][tab]...[tab][tab]...[tab][tab]...[tab][tab]...
Rank number_of_players[tab][tab]Player4 nobody nobody nobody Player4
With each (non-defense-) building assembled by a player, he claims ownership of all cells in a certain radius and participates in the occupation ranking of these cells. The ranking is based on the time since when players are participating in the ranking. In cell 3 in the example Player4 has claimed occupation for a longer time than Player1. The other players don't have any non-defense-buildings placed in the cell's occupation radius.
As soon as a player loses all non-defense-buildings in the occupation radius of a cell he is taken off that cell's ranking list and can only join in again by building a non-defense-building in the nearby area, i.e. the occupation radius.
That's all.
This means that players will be allowed to place defense buildings on their home base, but they will have to struggle first before they can place defense buildings near their enemies.
This system creates a problem at king of the hill - like maps where it will be essential to be the first player arriving at strategically important sites and players who don't manage to arrive first will have a huge disadvantage. I hope this is the only disadvantage of this system.
What do you think?