Dune 2000 strategy guide
Posted: Wed May 01, 2013 5:01 pm
Not know anything about Dune 2000? Curious about the game? Well, I made a strategy guide to the D2K mod for OpenRA, so now you can learn about the game by reading about it.
https://github.com/OpenRA/OpenRA/wiki/S ... e-2000-Mod
Feel free to add to it if you think you have interesting strategies to offer. If you would like to offer feedback or things you would like to see in the mod, please feel free to reply in this thread.
So far the game is somewhat in the early stages of maturity, but it is quite playable. The d2k mod derives from the original game, but there are some balance changes. There are also some limitations to the engine right now so we don't support "upgrading your barracks to level 2" to unlock units, for example. We also don't have the starport's fluctuating price system implemented. (Currently the starport builds units twice as fast as the regular build queue, in exchange for costing 25% more).
This strategy guide was written for the upcoming playtest, so there are a couple changes not yet implemented in the current playtest (the Ordos Deviator does not work for some reason atm, and the grenadier unit is not yet available for Atreides.)
https://github.com/OpenRA/OpenRA/wiki/S ... e-2000-Mod
Feel free to add to it if you think you have interesting strategies to offer. If you would like to offer feedback or things you would like to see in the mod, please feel free to reply in this thread.
So far the game is somewhat in the early stages of maturity, but it is quite playable. The d2k mod derives from the original game, but there are some balance changes. There are also some limitations to the engine right now so we don't support "upgrading your barracks to level 2" to unlock units, for example. We also don't have the starport's fluctuating price system implemented. (Currently the starport builds units twice as fast as the regular build queue, in exchange for costing 25% more).
This strategy guide was written for the upcoming playtest, so there are a couple changes not yet implemented in the current playtest (the Ordos Deviator does not work for some reason atm, and the grenadier unit is not yet available for Atreides.)