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Wonky Target Prioritization AI

Posted: Sat Feb 02, 2013 9:09 pm
by Surrealistik
The target prioritization AI for static defenses (turrets etc) is all fucked up. They seem to always go for structures regardless of enemy combat units in their range. Further, when you manually tell them to attack something else, they always immediately swap back to their prior target.

Anti-Armour (Tesla Coils, Turrets, Flame Towers, Rocket Soldier Pillboxes) should probably prioritize in this order: Defensive Structures -> Vehicles -> Infantry

Anti-Infantry (Tanya/Rifleman Pillboxes) should probably prioritize in this order: Infantry -> Defensive Structures -> Vehicles

Posted: Sat Feb 02, 2013 11:04 pm
by BaronOfStuff
Regular structures shouldn't be attacked automatically at all really, be it by turrets or units.

Posted: Sat Feb 02, 2013 11:10 pm
by Surrealistik
I would agree with that actually; capturing/infiltrating is annoying with a base push strategy since your damn defenses keep attacking the structures you want to grab.

Posted: Sun Feb 03, 2013 12:28 pm
by Matt
BaronOfStuff wrote: Regular structures shouldn't be attacked automatically at all really, be it by turrets or units.
You can test it with the changes from https://github.com/Mailaender/OpenRA/co ... -buildings It changes the shell map outcome a little bit and requires more manual interaction.