Wonky Target Prioritization AI
Posted: Sat Feb 02, 2013 9:09 pm
The target prioritization AI for static defenses (turrets etc) is all fucked up. They seem to always go for structures regardless of enemy combat units in their range. Further, when you manually tell them to attack something else, they always immediately swap back to their prior target.
Anti-Armour (Tesla Coils, Turrets, Flame Towers, Rocket Soldier Pillboxes) should probably prioritize in this order: Defensive Structures -> Vehicles -> Infantry
Anti-Infantry (Tanya/Rifleman Pillboxes) should probably prioritize in this order: Infantry -> Defensive Structures -> Vehicles
Anti-Armour (Tesla Coils, Turrets, Flame Towers, Rocket Soldier Pillboxes) should probably prioritize in this order: Defensive Structures -> Vehicles -> Infantry
Anti-Infantry (Tanya/Rifleman Pillboxes) should probably prioritize in this order: Infantry -> Defensive Structures -> Vehicles