The target prioritization AI for static defenses (turrets etc) is all fucked up. They seem to always go for structures regardless of enemy combat units in their range. Further, when you manually tell them to attack something else, they always immediately swap back to their prior target.
Anti-Armour (Tesla Coils, Turrets, Flame Towers, Rocket Soldier Pillboxes) should probably prioritize in this order: Defensive Structures -> Vehicles -> Infantry
Anti-Infantry (Tanya/Rifleman Pillboxes) should probably prioritize in this order: Infantry -> Defensive Structures -> Vehicles
Wonky Target Prioritization AI
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Wonky Target Prioritization AI
Last edited by Surrealistik on Sat Feb 02, 2013 11:10 pm, edited 1 time in total.
- BaronOfStuff
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- Posts: 42
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You can test it with the changes from https://github.com/Mailaender/OpenRA/co ... -buildings It changes the shell map outcome a little bit and requires more manual interaction.BaronOfStuff wrote: ↑Regular structures shouldn't be attacked automatically at all really, be it by turrets or units.