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Units to start out in "defend" stance.

Posted: Wed Jan 30, 2013 9:48 am
by epice
I always set my units to "defend' because I don't want them chasing shit around on their own.

Would be nice if they were just set to defend when they were built, maybe an options to choose unit stance in the menu or something because I doubt everyone will like that.

Re: Units to start out in "defend" stance.

Posted: Tue Feb 26, 2013 10:22 am
by psydev
epicelite wrote: I always set my units to "defend' because I don't want them chasing shit around on their own.

Would be nice if they were just set to defend when they were built, maybe an options to choose unit stance in the menu or something because I doubt everyone will like that.
It's not a bad idea. But I don't fully understand the definitions of each behaviour.

I think units like artillery should definitely start out with "Defend".

Re: Units to start out in "defend" stance.

Posted: Tue Feb 26, 2013 11:18 am
by BaronOfStuff
psydev wrote: It's not a bad idea. But I don't fully understand the definitions of each behaviour.
Attack Anything: Units will actively pursue enemies that move into range until either they or the target is destroyed.
Defend: Units will hold their position, but attack any enemy units that are within both its weapon/sight range.
Hold Fire: Units will not attack anything unless commanded to, even if they are attacked.
Return Fire: Units will ignore enemies unless fired on, and then retaliate while pursuing much like the Attack Anything stance.

Posted: Tue Feb 26, 2013 12:47 pm
by epice
Yes I would like all of my stuff to start in defend stance please.

ALL OF IT.

Maybe a checkbox in options "All units start in defend stance. [ ]"?

Posted: Tue Feb 26, 2013 3:36 pm
by BaronOfStuff
Or perhaps being able to cycle through the stances on production structures. e.g. click on the WF, hit Z, and get a message along the lines of "Produced units will be set to <stance>."