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Open Source Red Alert 2 Map Renderer

Posted: Wed Jan 23, 2013 2:17 am
by Matt
We just found an OpenRA rip-off that implements a command-line map-renderer for Red Alert 2 at https://github.com/zzattack/ccmaps-net and it renders terrain and buildings quite nicely although the Voxels (vehicles) could need some love:

https://dl.dropbox.com/u/37293983/ra2maprender/map.jpg

https://dl.dropbox.com/u/37293983/ra2maprender/map2.jpg

Posted: Sun Jan 27, 2013 10:23 pm
by Harisson
that's really nice program, I hope somethnig similar will be in OpenRA one day, so I'll don't have to download every map and look on it in editor.

Posted: Sun Jan 27, 2013 10:27 pm
by Matt
In fact this opens the door for OpenRA 2.0 with support for Tiberian Sun and Red Alert 2 as there is lot's of pre-existing code to re-use. I updated the https://github.com/OpenRA/OpenRA/wiki/FAQ with some more links.

Posted: Sun Jan 27, 2013 11:01 pm
by Harisson
I never head about this. I think render function should be in OpenRA editor.

Posted: Sun Jan 27, 2013 11:32 pm
by Matt
Harisson wrote: I never head about this. I think render function should be in OpenRA editor.
I think http://content.open-ra.org/ uses https://github.com/ihptru/OpenRA-Minimap-Gen

Posted: Mon Jan 28, 2013 5:39 am
by epice
If someone did up Tiberian Sun and added in the removed stuff like Orca Transport, Dropships, Dropship bay, meteor strike super weapon, Dropship loadout screen, the GDI Radar with 2 upgrade spots, light towers that target enemies with their spotlight, all that good stuff.

Add in some options like disabling terrain deformation and selecting your starting spot.

That would be game of the decade, no of all time.