Open Source Red Alert 2 Map Renderer

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Discussion about the game and its default mods.
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Matt
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Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Open Source Red Alert 2 Map Renderer

Post by Matt »

We just found an OpenRA rip-off that implements a command-line map-renderer for Red Alert 2 at https://github.com/zzattack/ccmaps-net and it renders terrain and buildings quite nicely although the Voxels (vehicles) could need some love:

https://dl.dropbox.com/u/37293983/ra2maprender/map.jpg

https://dl.dropbox.com/u/37293983/ra2maprender/map2.jpg

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Harisson
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Post by Harisson »

that's really nice program, I hope somethnig similar will be in OpenRA one day, so I'll don't have to download every map and look on it in editor.

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

In fact this opens the door for OpenRA 2.0 with support for Tiberian Sun and Red Alert 2 as there is lot's of pre-existing code to re-use. I updated the https://github.com/OpenRA/OpenRA/wiki/FAQ with some more links.

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Harisson
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Post by Harisson »

I never head about this. I think render function should be in OpenRA editor.

Matt
Posts: 1144
Joined: Tue May 01, 2012 12:21 pm
Location: Germany

Post by Matt »

Harisson wrote: I never head about this. I think render function should be in OpenRA editor.
I think http://content.open-ra.org/ uses https://github.com/ihptru/OpenRA-Minimap-Gen

epice
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Joined: Tue Oct 16, 2012 5:39 am

Post by epice »

If someone did up Tiberian Sun and added in the removed stuff like Orca Transport, Dropships, Dropship bay, meteor strike super weapon, Dropship loadout screen, the GDI Radar with 2 upgrade spots, light towers that target enemies with their spotlight, all that good stuff.

Add in some options like disabling terrain deformation and selecting your starting spot.

That would be game of the decade, no of all time.

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