Fake Structures
Posted: Fri Jan 18, 2013 5:12 am
Love the idea of these things; might add a modern twist by allowing the players to upgrade em and make them real at an additional cost (if they have adequate prerequisites) as per the GLA.
Engineers and Spies would identify the building as false upon infiltration, and come back out after a delay.
Obviously you shouldn't be able to build off of them like most defensive structures.
It might be necessary to make them available to both sides, seeing as decoy Construction Yards and such would be a huge advantage during late game bog downs where nukes and chronoshifts are generally used to break down stalemates.
Limits might also be imposed to prevent spamming; the # of fakes available would be represented by a number over the icon/avatar (only 2-3 per real structure allowed at a time).
Engineers and Spies would identify the building as false upon infiltration, and come back out after a delay.
Obviously you shouldn't be able to build off of them like most defensive structures.
It might be necessary to make them available to both sides, seeing as decoy Construction Yards and such would be a huge advantage during late game bog downs where nukes and chronoshifts are generally used to break down stalemates.
Limits might also be imposed to prevent spamming; the # of fakes available would be represented by a number over the icon/avatar (only 2-3 per real structure allowed at a time).