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Red Alert - Running out of money.

Posted: Mon Dec 31, 2012 3:35 am
by epice
One large problem in Red Alert is running out of money on the map. Nobody has any money and the game just drags on as.

How do we fix this?

Posted: Mon Dec 31, 2012 8:03 pm
by Matt
Someone proposed to allow more nuclear missiles at once. https://github.com/OpenRA/OpenRA/issues/2515 I think this is a problem mappers should address.

Posted: Sun Jan 06, 2013 4:53 am
by OverKill
Be more efficient with your units. Super weapons such as a missile silo are game changers. Locked stalemates can turn into wins in a matter of 8 mins.

-OverKill

Posted: Tue Jan 08, 2013 10:43 pm
by Dan9550
Maybe some kind of sudden death system existed?

Posted: Wed Jan 09, 2013 2:31 pm
by TheBlackSmurf
How about a new building like the Supply Drop Zone in C&C Generals?

This building is slowly generating credits (every 2 minutes) as long as it got power

http://www.cncgeneralsworld.com/general ... tures.aspx

Posted: Sat Jan 12, 2013 2:16 am
by epice
I'VE GOT IT!

Make a building that can be placed onto the mineshaft that will cause ore to be generated at a much faster rate, along with a chance for gems to pop up.

Posted: Sat Jan 12, 2013 4:07 am
by Scott_NZ
Are people forgetting oil derricks?

Posted: Sat Jan 12, 2013 2:28 pm
by BaronOfStuff
Apparently, but they're not on every map.

Seriously though, the limited resources are part of the gameplay. Managing your economy is what makes a difference between good and bad players in a longer game; allowing what's essentially infinite money doesn't make the game better at all. Ore 'regenerates' as it is anyway, so what's the real complaint?

If you run out of money, deal with it.

Posted: Sat Jan 12, 2013 8:42 pm
by zypres1
I would like special maps giving the players some fun things.. like:
after 30 minutes, all players get one nuke each.. could result in instant thermonuclear war.

or, 15 minutes in: all view get lost, gps not working, planes and chopper not able to fly, etc....
or: 20 minutes:
All map shown, gps hacked....All players got map...

or
10 minutes in, all players get 10k and message: "the santa just arrived, let the games begin"



Things like that should be possible in yamls..

Posted: Sat Jan 12, 2013 10:38 pm
by BaronOfStuff
zypres1 wrote: I would like special maps giving the players some fun things..
10 minutes in, Giant Ants invade a random player. 20 minutes in, an even bigger wave of Giant Ants arrive... etc.

Posted: Sat Jan 12, 2013 10:48 pm
by Scott_NZ
I want to recreate 'The Hills Have Eyes' for OpenRA which has hostile civilians with powerful weapons. Here's a video of it in Red Alert: http://www.youtube.com/watch?v=aLb6RuZAhIU

Posted: Sat Jan 12, 2013 11:55 pm
by BaronOfStuff
I love that map. I even went so far as to edit it into a co-op 'mission' many years ago, with the objective being to destroy the village.