Red Alert Missing unit: Allied Helicarrier
Posted: Thu Dec 13, 2012 7:04 pm
http://cnc.wikia.com/wiki/Helicarrier
I did forum search and I did not find any mention of this unit been requested to OpenRA arsenal so I am requesting this. I tried this unit in vanilla RA Aftermath after some aftermath.ini editing and it was actually quite fun to use so I think it would be good addition to OpenRA.
How Helicarrier works ingame:
To lauch helicopters that are landed inside helicarrier, click helicarrier and then target (force fire also works). Helicopters return to carrier after their target is destroyed but it is possible have them return to regular helipad. Helicarrier reloads all helicopters at are inside of it but does not provide repairing. Helicarrier can not build helicopters, you have order new helicopters to land to helicarrier after they have arrived to helipad. It is not submergeable or armed. Helicarrier actually works better with only 1-2 helicopters since lauch delay is quite long. AFAIK takes Chinooks inside as well.
Notice: Tech Level value is -1 by default
I did forum search and I did not find any mention of this unit been requested to OpenRA arsenal so I am requesting this. I tried this unit in vanilla RA Aftermath after some aftermath.ini editing and it was actually quite fun to use so I think it would be good addition to OpenRA.
How Helicarrier works ingame:
To lauch helicopters that are landed inside helicarrier, click helicarrier and then target (force fire also works). Helicopters return to carrier after their target is destroyed but it is possible have them return to regular helipad. Helicarrier reloads all helicopters at are inside of it but does not provide repairing. Helicarrier can not build helicopters, you have order new helicopters to land to helicarrier after they have arrived to helipad. It is not submergeable or armed. Helicarrier actually works better with only 1-2 helicopters since lauch delay is quite long. AFAIK takes Chinooks inside as well.
Notice: Tech Level value is -1 by default
Code: Select all
; Carrier
[CARR]
Prerequisite=hpad,atek
Strength=350
Primary=AirAssault
Armor=heavy
TechLevel=-1
Sight=6
Speed=6
Owner=allies,soviet
Cost=1200
Points=25
ROT=7
Passengers=5
Code: Select all
; Aircraft carrier weapon
[AirAssault]
Damage=0
ROF=60
Range=127
Projectile=Invisible
Speed=100
Warhead=Super