Page 1 of 1

Red Alert Missing unit: Allied Helicarrier

Posted: Thu Dec 13, 2012 7:04 pm
by BW_PMC
http://cnc.wikia.com/wiki/Helicarrier

I did forum search and I did not find any mention of this unit been requested to OpenRA arsenal so I am requesting this. I tried this unit in vanilla RA Aftermath after some aftermath.ini editing and it was actually quite fun to use so I think it would be good addition to OpenRA.

How Helicarrier works ingame:

To lauch helicopters that are landed inside helicarrier, click helicarrier and then target (force fire also works). Helicopters return to carrier after their target is destroyed but it is possible have them return to regular helipad. Helicarrier reloads all helicopters at are inside of it but does not provide repairing. Helicarrier can not build helicopters, you have order new helicopters to land to helicarrier after they have arrived to helipad. It is not submergeable or armed. Helicarrier actually works better with only 1-2 helicopters since lauch delay is quite long. AFAIK takes Chinooks inside as well.

Notice: Tech Level value is -1 by default

Code: Select all

; Carrier
[CARR]
Prerequisite=hpad,atek
Strength=350
Primary=AirAssault
Armor=heavy
TechLevel=-1
Sight=6
Speed=6
Owner=allies,soviet
Cost=1200
Points=25
ROT=7
Passengers=5

Code: Select all

; Aircraft carrier weapon
[AirAssault]
Damage=0
ROF=60
Range=127
Projectile=Invisible
Speed=100
Warhead=Super

Posted: Thu Dec 13, 2012 11:17 pm
by Matt
Not sure if the engine supports this. I have two ideas.
  1. Have a look at the d2k mod and see how the Cargo trait for the carryall works with vehicles. This may crash in network games though https://github.com/OpenRA/OpenRA/issues/2455 and it won't reload nor work automatically. You need to add something to the code here.
  2. Try adding RearmBuilding and see how this is done with hpad and heli in the RA mod. I have not tried if this works with mobiles. Might also need some coding to get this to work.
Patches are welcome.

Posted: Fri Dec 14, 2012 5:29 pm
by BaronOfStuff
This would require a LOT of testing to be a balanced addition, but it could work quite well. It was removed from standard build rules in RA95 because it was a gamebreakingly cheap unit.

Posted: Fri Dec 14, 2012 7:20 pm
by Matt
Aircraft carrier for the soviets would be great to counter this on island maps.

Posted: Fri Dec 14, 2012 10:53 pm
by BW_PMC
Better have someone with more coding experience to work on this

Posted: Sat Dec 15, 2012 2:39 am
by epice
Also replace that silly looking dev graphics thing with something better.

Posted: Wed Mar 20, 2013 8:40 pm
by Matt
Just came up with something: you can make a naval unit that transforms into an immobile water based helipad on right click. Not tested if this works or how glitchy it is.

Posted: Wed Mar 20, 2013 9:38 pm
by Surrealistik
That thing looks horrible; for starters, it should probably be much larger.

Cmd Matt's suggestion is kind of neat.

Posted: Fri Mar 29, 2013 1:38 pm
by Dan9550
I think its interesting, I'm all for adding new content,within reason of course no point having 76 different inf units :P. The fact that its an unused / hidden unit from aftermath just makes it more exciting :D

Posted: Sat Jul 05, 2014 3:14 pm
by Matt