Remove bib infront of buildings that don't need it.
Remove bib infront of buildings that don't need it.
If you don't know the "bib" is the patch of dirt/pavement infront of nearly ever building in Red Alert(and C&C).
How about removing it where its not needed? So only keep it on the Barracks, Refinery, and War Factory.
The buildings look so much better without it, and take up less room.
How about removing it where its not needed? So only keep it on the Barracks, Refinery, and War Factory.
The buildings look so much better without it, and take up less room.
- BaronOfStuff
- Posts: 438
- Joined: Sun May 22, 2011 7:25 pm
You can do it anyway so long as the wall is on the north or south... or you can use regular walls.Cmd. Matt wrote: ↑This is just a yaml setting so it is easy to change, but this might also be a gameplay issue, because you can then wall yourself in with regular buildings.
If someone is dumb enough to wall themselves in on accident, they deserve it!
I dont think any bibs should be removed. I removed them once but it wasn't that great. The aesthetics are nice as they were meant to be, and I dont think anything is gained by removing them (usually).
CNC has already removed a few bibs: the silos, the repair bay, and I think the helipad too. The repair bay was obvious but I wasn't sure if the helipads should have one or not. I felt the bib took up space, and they didn't really need them, since only flying units need access, so crowding is less of an issue. But it doesn't matter much in CNC though, since you often don't need more than one helipad anyway.
I don't really think any more bibs should be removed. Theoretically the refinery could lose the bib, if there were a good reason to ditch it. Other than that, I'm happy as things are.
CNC has already removed a few bibs: the silos, the repair bay, and I think the helipad too. The repair bay was obvious but I wasn't sure if the helipads should have one or not. I felt the bib took up space, and they didn't really need them, since only flying units need access, so crowding is less of an issue. But it doesn't matter much in CNC though, since you often don't need more than one helipad anyway.
I don't really think any more bibs should be removed. Theoretically the refinery could lose the bib, if there were a good reason to ditch it. Other than that, I'm happy as things are.
I removed them in an indoor map as it does not fit there. https://github.com/OpenRA/OpenRA/pull/2602/files#L4R78
Might also add them back to Dune 2000 again. If there is too few space to build, then the map needs to be changed, not the game.
Might also add them back to Dune 2000 again. If there is too few space to build, then the map needs to be changed, not the game.