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Can't find log file
Posted: Mon Oct 29, 2012 4:50 pm
by Benne90
I can't find my log file in the application support folder what am I doing wrong? I just recently placed the game in the application folder, does it have to be there for the log files to appear?
Anyway the error we have when playing multiplayer is that whomever is the host, that game crashes mid-game, without any "this game has stopped responding" message it just crashes clean.
Does anyone have a solution?
Posted: Mon Oct 29, 2012 9:32 pm
by Matt
Posted: Mon Oct 29, 2012 11:28 pm
by Benne90
I am sorry maybe I wasn't clear enough there is no
Mac OSX: ~/Library/Application Support/OpenRA/Logs/exception.log
Posted: Tue Oct 30, 2012 2:43 pm
by Matt
Posted: Tue Oct 30, 2012 3:09 pm
by Benne90
Thanks didn't know there were two libraries, here is the exception.log
Exception of type `System.InvalidOperationException`: Out of sync in frame 8602: Blame Tick.
at OpenRA.Network.OrderManager.OutOfSync (Int32 frame, System.String blame) [0x00000] in <filename unknown>:0
at OpenRA.Network.OrderManager.CheckSync (System.Byte[] packet) [0x00000] in <filename unknown>:0
at OpenRA.Network.OrderManager+<TickImmediate>c__AnonStorey12.<>m__4 (Int32 clientId, System.Byte[] packet) [0x00000] in <filename unknown>:0
at OpenRA.Network.ReplayRecorderConnection+<Receive>c__AnonStorey1A.<>m__17 (Int32 client, System.Byte[] data) [0x00000] in <filename unknown>:0
at OpenRA.Network.EchoConnection.Receive (System.Action`2 packetFn) [0x00000] in <filename unknown>:0
at OpenRA.Network.ReplayRecorderConnection.Receive (System.Action`2 packetFn) [0x00000] in <filename unknown>:0
at OpenRA.Network.OrderManager.TickImmediate () [0x00000] in <filename unknown>:0
at OpenRA.Game+<Tick>c__AnonStorey39.<>m__9E () [0x00000] in <filename unknown>:0
at OpenRA.Sync+<CheckSyncUnchanged>c__AnonStorey30.<>m__69 () [0x00000] in <filename unknown>:0
at OpenRA.Sync.CheckSyncUnchanged[Boolean] (OpenRA.World world, System.Func`1 fn) [0x00000] in <filename unknown>:0
at OpenRA.Sync.CheckSyncUnchanged (OpenRA.World world, System.Action fn) [0x00000] in <filename unknown>:0
at OpenRA.Game.Tick (OpenRA.Network.OrderManager orderManager) [0x00000] in <filename unknown>:0
at OpenRA.Game.Tick (OpenRA.Network.OrderManager orderManager, OpenRA.Graphics.Viewport viewPort) [0x00000] in <filename unknown>:0
at OpenRA.Game.Run () [0x00000] in <filename unknown>:0
at OpenRA.Program.Run (System.String[] args) [0x00000] in <filename unknown>:0
at OpenRA.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
Posted: Tue Oct 30, 2012 11:25 pm
by Matt
To debug this we always need two syncreport.log files to make a diff. As we currently have no idea where those random crashes in the late-game come from (assuming you did not use the RA chrono-tank or the Dune 2000 carryall) it might be interesting if it only occurs with Apple clients/servers present in the game. It might be then a Mono/Mac related bug.
Posted: Fri Nov 02, 2012 11:25 am
by Benne90
Hmm ok I will try getting the other syncreport.log, mine seems to be empty what does that mean?
We were playing over the wireless and my friends computer is a PC