Red Alert and voxels info request
Posted: Mon Oct 15, 2012 7:09 pm
Hi,
I have always wondered how voxels are used in Red Alert. I figured, OpenRA does it the same way, hence why I am asking here. My options are: voxels output is prerendered and stored in RAM, or a voxelrenderer is calculating them on the fly. If it is option number 2, how is this possible without stressing the CPU? Is it because the voxel models are so small (less voxels to pass through)?
Thanks,
Kajos
I have always wondered how voxels are used in Red Alert. I figured, OpenRA does it the same way, hence why I am asking here. My options are: voxels output is prerendered and stored in RAM, or a voxelrenderer is calculating them on the fly. If it is option number 2, how is this possible without stressing the CPU? Is it because the voxel models are so small (less voxels to pass through)?
Thanks,
Kajos