OpenD2K
Posted: Wed Sep 05, 2012 9:03 pm
at the moment, i am impressed to see Dune2000 becoming part part of OpenRA.
I have also noticed alot of place holders in there!
Redalert "anti-air" sound
The Starport being the C&C's Nods Airstrip
So, i hope to see this OpenD2K becomes what it was, before it gets changed to something else
I have also noticed alot of place holders in there!
Redalert "anti-air" sound
The Starport being the C&C's Nods Airstrip
So, i hope to see this OpenD2K becomes what it was, before it gets changed to something else
- Starport, actually ordering up to 6 units, and a "place order" button
- Physic Concrete 4 & 9 blocks to replicate what Dune2000 really was
- automatic Carryalls for faster harvester collection and transfers & repairs
- Palaces do what they did before "6 fremen", "1 sabuter", "1 inaccurate death hand missle"
- Seperate build panal for light & heavy factory
- upgrading system to unlock advance units and structures
- Spice bloom poping up and exploding new spice, rather a placeholder from C&C RA 1
- destroyed strucutres release deadly debris that damages units
and much more... hope to see it develop more further