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Strategery of the New Pillbox
Posted: Fri May 11, 2012 7:37 am
by earthpig
For defending against tanks and considering bang for your buck, how do the following compare?
Turret and Pillbox with rocket dude.
Posted: Sat May 12, 2012 8:22 pm
by Kanar
I also would like to know that.
Posted: Sat May 12, 2012 9:15 pm
by BaronOfStuff
The Turret does far better.
It's got better armour, more health, longer range, and a faster-firing weapon. However, it also costs more... although given the cost of a Pillbox + E3, this is soon a non-issue.
Posted: Mon May 14, 2012 2:53 am
by Proteus
Garrisoned pillboxes should have upgraded weapons, it seems odd that a $100 infantry magically gets a powerful decent-range machine gun, while all the other infantry are stuck with their normal weapons with no extra range or damage.
Posted: Mon May 14, 2012 5:25 am
by Matt
Pillbox with rocket dude requires more micro management.
Posted: Mon May 14, 2012 11:06 am
by BaronOfStuff
Proteus wrote: ↑Garrisoned pillboxes should have upgraded weapons, it seems odd that a $100 infantry magically gets a powerful decent-range machine gun, while all the other infantry are stuck with their normal weapons with no extra range or damage.
In all seriousness, I'd prefer if the infantry acted as a secondary weapon in combination with the default Vulcan Chaingun too, instead of changing the primary weapon completely.
Posted: Mon May 14, 2012 6:58 pm
by Kanar
Can rocket soldier in pillbox still attack airplanes?
Posted: Mon May 14, 2012 7:24 pm
by BaronOfStuff
No, E3 only has anti-tank rockets when bunkered.
Posted: Mon May 14, 2012 7:29 pm
by Kanar
So that whole thing is not relly useful, as a turret is the better choice and requires far less attention.
I suggest that to be reworked, so it has some usage.
Posted: Tue May 15, 2012 7:43 am
by bellator
The rocket pillbox is useful because it can fire over walls. A pillbox protected from tank guns by a wall is better protected from tanks than a turret. Gun turrets cannot fire over walls, just as tank guns can't. Also, the rockets track their targets, unlike the turret gun, so this is an advantage against fast moving light vehicles.
Posted: Tue May 15, 2012 3:41 pm
by Kanar
See your point, thx bellatroll.
Posted: Thu May 17, 2012 8:26 am
by earthpig
OK, so...
Aside from shooting over walls, what would it take to make the E3 pillbox have a pragmatic purpose in some circumstances?
I say some because the intent isn't to replace the turret. What would have to be changed about the rocket pillbox to make it have a niche (and not all-encompasing) advantage over the turret?
Posted: Fri May 18, 2012 4:33 pm
by Kanar
There are some variables to play with.
Maybe increase building distance to base, or sight range.
I like the idea of having kinda "guard tower" (similar to cnc), which main purpose is to provide an area clear of Fog of war, and also as defense against infantry.
Posted: Fri May 18, 2012 5:23 pm
by bellator
"Maybe increase building distance to base, or sight range. "
I think its fine as it is. Allies are already the turtle-god. AA guns + arties + turrets/rocket pbox + walls is pretty deadly.
Posted: Sun May 20, 2012 12:18 am
by Kanar
Which is exactly the reason why I fail at this game.
I just have not found a strategy against this yet, especially when it's combined with buildwalking. O.o