It's got better armour, more health, longer range, and a faster-firing weapon. However, it also costs more... although given the cost of a Pillbox + E3, this is soon a non-issue.
Garrisoned pillboxes should have upgraded weapons, it seems odd that a $100 infantry magically gets a powerful decent-range machine gun, while all the other infantry are stuck with their normal weapons with no extra range or damage.
Proteus wrote: ↑Garrisoned pillboxes should have upgraded weapons, it seems odd that a $100 infantry magically gets a powerful decent-range machine gun, while all the other infantry are stuck with their normal weapons with no extra range or damage.
In all seriousness, I'd prefer if the infantry acted as a secondary weapon in combination with the default Vulcan Chaingun too, instead of changing the primary weapon completely.
The rocket pillbox is useful because it can fire over walls. A pillbox protected from tank guns by a wall is better protected from tanks than a turret. Gun turrets cannot fire over walls, just as tank guns can't. Also, the rockets track their targets, unlike the turret gun, so this is an advantage against fast moving light vehicles.
Aside from shooting over walls, what would it take to make the E3 pillbox have a pragmatic purpose in some circumstances?
I say some because the intent isn't to replace the turret. What would have to be changed about the rocket pillbox to make it have a niche (and not all-encompasing) advantage over the turret?
Maybe increase building distance to base, or sight range.
I like the idea of having kinda "guard tower" (similar to cnc), which main purpose is to provide an area clear of Fog of war, and also as defense against infantry.
Which is exactly the reason why I fail at this game.
I just have not found a strategy against this yet, especially when it's combined with buildwalking. O.o