Cmd. Matt, there's no reason to add those snow patches tiles. Snow theater is equivalent to C&C
Temperate, not Winter. If you treat it as such, you won't need those tiles. In fact, Snow has other tiles that Temperate has, but Winter doesn't (like tiles P03 and P04, the 'crashed ufo' tiles. Though, my patch adds Winter equivalents for those, too). (Also note that Snow theater has its own tiberium SHP files, bibs and civilian buildings.)
On the subject of SHP files, the only 'hardcoded sequence bugs' I edited SHP files for were the rocket launcher (msam.shp) and the oil tanker (arco.shp). There's quite a few more fixes:
-The SSM Launcher (mlrs.shp) was updated in my last patch because the very last turret frame without missiles
had messed up house colours
-The chainlink fence (cycl.shp) was one pixel off in one of its connecting corners (west to south connection)
-The ion cannon icon (ionicnh.*) in C&C95 was shown firing from a completely wrong part of the satellite, and was replaced by a remake made from an official render (see
this pic)
-Fixes for several buildings which showed side-sensitive color instead of real yellow:
* Civilian Oil Derrick (Made correct remap for v19.shp)
* Advanced Communications Center (shadow under the big dish turned to remap, in both eye.shp and eyemake.shp)
* Tiberium Silo (random remap pixels in the collapse frame of silo.shp, and the entire lower right edge on silomake.shp)
* Barracks (remap pixels showing up in the normally gray buildup on pylemake.shp)
You won't spot any of these remap errors as long as you view the SHP files in the original yellow-remap palette (and they probably won't be very noticeable in the grey one I see in that attached pic, either), but they
are noticeable ingame, especially when using multiplayer colours. Which is why my XCC mixer has been equipped with purple-remap palettes
