Zoom function - Pixel doubling?

Discussion about the game and its default mods.
Post Reply
NightShadow
Posts: 2
Joined: Fri Feb 24, 2012 4:00 am

Zoom function - Pixel doubling?

Post by NightShadow »

Hi there devs, i love OpenRA so far and have been playing the C&C mod only.

As you know, the huge resolutions may cause some problems selecting units.

Is there going to be a zoom feature implemented in a future release? You guys already have it halfway there with Pixel doubling. Perhaps you could map mouse scroll wheel movements to zoom in and out of the battlefield to be able to fine tune your unit selections?

Thanks for your time! And really appreciate your efforts bringing this wonderful classic to the present.

User avatar
Sleipnir
Posts: 878
Joined: Wed Apr 10, 2002 11:52 pm
Contact:

Post by Sleipnir »

I can't speak for the current or future state of the code, but my original zoom implementation does support arbitrary scales at the engine level.

I played with free-zoom on the mouse wheel, but there were terrible visual artifacts at non-integer scales, so I limited the UI to expose only normal/double to the player.

Of course, there is nothing stopping the current developers, or modders, from adding bindings to switch between integer zoom levels. You may want to file a feature ticket.

NightShadow
Posts: 2
Joined: Fri Feb 24, 2012 4:00 am

Post by NightShadow »

thanks for the response and suggestion sleipnir. will do. :)

Post Reply