RA artillery/nukes balance
Posted: Sun Oct 16, 2011 5:02 am
i dont know if people agree with this, but artillery and nukes should be balanced. compared to the v2 rockets the projectiles move faster and do more damage. nukes also are impossible to see coming if the enemy has no units nearby your base(s).
artillery projectiles should travel at about 2/3 to 1/2 the speed they do now. having only 2 artillery can kill one of the soviet large tanks even when it's moving. the same can happen with v2 rockets but they miss when the tank is moving.
nukes should put a drop marker like paradropping troops except being visible to both players. their damage is also high (of course, it's also a nuke) but should do more damage to units and less to buildings.
artillery projectiles should travel at about 2/3 to 1/2 the speed they do now. having only 2 artillery can kill one of the soviet large tanks even when it's moving. the same can happen with v2 rockets but they miss when the tank is moving.
nukes should put a drop marker like paradropping troops except being visible to both players. their damage is also high (of course, it's also a nuke) but should do more damage to units and less to buildings.