The Plus Sides of Command and Conquer:
- Able to build different units in multiple factories
- Capturable Oil derricks for additional income
- Better Special weapons
- Better Balancing (Structure Construction)
- Separated some structures in a Defensive tab (Win!)
- Path finding for Automated Harvesting is too slow, and may get stuck/jammed
- Mammoth Tusks are Anti Air/Infantry only, and should not be used on Structures and other tanks, that's what there cannons there for
- AI Way pointing is terrible
- Silo's are not a defensive structure, and should be added back to there respective place
- Building additional harvesters, will make them confused, and get stuck
- GDI Medium tanks are faster than normal
- Orcas and Gunships, do Not reload at their airport and instead, reload in the air ¬_¬
- Airsrikes are fair too weak, consider adding two more planes or strengthening the damage
Factory/Troop factory waypoints when piled up 6-9 tanks, will not be allowed to build more, and need to move the flag
- Artillery are now classed as Artillery, cause there range is EPIC (WIN!) same with V2 Rockets + destroying 1 will kill the rest nearby +1
- AI are pretty cool
- Improved Special weapons (^_^)
- Better Balancing (Structure Construction)
- Separated some structures in a Defensive tab (Win!)
- Walls don't need a single segment no more, (YAY)
- Allies destroyers are more stronger against air
- Arched missiles and Rockets
- Soviets Subs Torpedo Home but seem to be slower than normal
- Trails
- units attack the nearest threat, I.E. Units, Structures, ect.
- Paratroops have selection of units, rather than all 5 gunners
- Path finding for Automated Harvesting is too slow, and may get stuck/jammed
- Mammoth Tusks are Anti Air/Infantry only, and should not be used on Structures and other tanks, that's what there cannons there for
- Cruisers Fire power is way too weak, or that the price is way too high
- Not being able to build from multiple factories :'(
- Migs/Yak, will pile up on the same airstrip
- clicking Naval/sub pens with damaged ships, will repair on the spot, rather going to the Naval/Sub pen to repair
- Cannot run Infantry over