Some suggestions for C&C

Discussion about the game and its default mods.
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ps3
Posts: 4
Joined: Tue Sep 06, 2011 2:41 pm

Some suggestions for C&C

Post by ps3 »

Modification of this game is very interesting. I have some suggestions for C&C:
Engineer cannot capture defense buildings.
Husks can be destroyed.
Armor type add to 6,same to classic C&C.Level 0 to Level 5.
When the target is dead, flying missile will not explode immediately.
Can set the targets which is weapon would not harm , including self, friendly, infantry, tanks and buildings.
The PrimaryWeapon and the SecondaryWeapon have independent FireDelay.
Laser weapons to increase a charge effects, and can modify the color.

I have a lot to say, but my English is poor,
at last I thank the author gives me such a great game.

Dukat863
Posts: 15
Joined: Thu Sep 16, 2010 1:04 pm
Location: Russia red zone

Re: Some suggestions for C&C

Post by Dukat863 »

ps3 wrote: When the target is dead, flying missile will not explode immediately.
Same with cruiser «bullets» when they hit the ground.

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