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Some feature requests
Posted: Wed Sep 07, 2011 12:03 pm
by xtf
Game looks great already! Some feature request from me:
Add map size to map list.
RA2-style right-click drag scrolling
Don't shade build options when another structure/unit is being build.
Allow buildings to be placed right after build order. Being able to queue multiple buildings this way would be even nicer.
Allow all build tabs do be displayed below eachother (on high res).
Allow factories to be 'linked', such that they get a single build tab and each factory picks the first order from the queue.
Bigger radar.
No scrolling past map edge.
BTW, what's the difference between real and pseudo full-screen?
Posted: Wed Sep 07, 2011 9:02 pm
by Sprog
this is a remake of an old game, so far everything in this game is really close to the original and some of these things i wouldnt really agree wtih
xtf wrote: ↑
Game looks great already! Some feature request from me:
Add map size to map list.
RA2-style right-click drag scrolling
Don't shade build options when another structure/unit is being build.
Allow buildings to be placed right after build order. Being able to queue multiple buildings this way would be even nicer.
Allow all build tabs do be displayed below eachother (on high res).
Allow factories to be 'linked', such that they get a single build tab and each factory picks the first order from the queue.
Bigger radar.
No scrolling past map edge.
BTW, what's the difference between real and pseudo full-screen?
the map sizes are already there, the shading was a part of C&C and it's fine, the scrolling off the edge hasnt happened to me, and allowing buildings to be placed right after build order? that's how RA and C&C were designed originally. and i dont understand what you mean by the linking idea. the radar is a good size, i play openra in 1080p and i can see everything clearly.
Posted: Wed Sep 07, 2011 9:43 pm
by chrisf
Hold middle-mouse to pan.
I'll look into not shading build options; there's no real reason we need to do it.
Posted: Wed Sep 07, 2011 10:40 pm
by xtf
Sprog wrote: ↑
the map sizes are already there,
It's in the details, not in the list.
the shading was a part of C&C and it's fine,
C&C didn't allow queueing...
the scrolling off the edge hasnt happened to me, and allowing buildings to be placed right after build order? that's how RA and C&C were designed originally.
So?
and i dont understand what you mean by the linking idea.
One build queue for multiple factories.
the radar is a good size,
For you...
chrisf wrote: ↑Hold middle-mouse to pan.
I'll look into not shading build options; there's no real reason we need to do it.
That's not how the feature works in RA2. In RA2, you drag a little and it keeps scrolling in that direction with scroll speed proportional to the drag distance.
Posted: Fri Sep 09, 2011 12:35 am
by Sprog
go to moddb, they have C&C for free download and it works with xp/7. otherwise the RA mod for this has only 1 build queue in the new 906 build.
and as for the buildings being placed instantly after build orders, that's not how all the building in C&C and RA games are built. you need to find a different game because i dont think that's ever going to happen with openra.
Posted: Fri Sep 09, 2011 7:58 am
by xtf
Sprog wrote: ↑go to moddb, they have C&C for free download and it works with xp/7. otherwise the RA mod for this has only 1 build queue in the new 906 build.
I've got the original games...
and as for the buildings being placed instantly after build orders, that's not how all the building in C&C and RA games are built. you need to find a different game because i dont think that's ever going to happen with openra.
Why?
It's quite a simple option to implement and doesn't really change the gameplay.
Posted: Fri Sep 09, 2011 10:02 am
by chrisf
It could be implemented in OpenRA, but it actually *does* change the gameplay quite a lot.
Posted: Fri Sep 09, 2011 1:10 pm
by xtf
It depends, you have a number of choices.
1. Allow but don't require placement indication when a structure produce order is given.
2. Require placement indication. Changes gameplay a bit.
3. Require *and* start construction at the final location. Really changes gameplay, but might actually be quite cool.
Posted: Sat Sep 10, 2011 4:17 pm
by Sprog
xtf wrote: ↑It depends, you have a number of choices.
1. Allow but don't require placement indication when a structure produce order is given.
2. Require placement indication. Changes gameplay a bit.
3. Require *and* start construction at the final location. Really changes gameplay, but might actually be quite cool.
so make a mod, i dont want this in the released versions and i dont think id be the only one.
Posted: Fri Aug 17, 2012 3:29 pm
by xtf
Any updates?
Is it just me or has progress slowed down?
Posted: Fri Aug 17, 2012 8:53 pm
by MrTweek
hmm when you write a mod or a test-Mod it will maybe included as an feature =/
Posted: Fri Aug 24, 2012 4:15 pm
by xtf
Sounds like yes, progress has slowed down, a lot.
Posted: Fri Aug 24, 2012 5:30 pm
by Matt
Your feature requests might not be too popular. A bigger radar map seems the only useful one to me. Have a look at OpenRA/mods/ra/chrome/ingame.yaml to see if you can change this on your own.
Posted: Sat Aug 25, 2012 4:04 pm
by Generalcamo
Don't use the forums to suggest things. Use the GitHub Repository.
Posted: Sun Aug 26, 2012 11:14 pm
by zypres1
xtf wrote: ↑Sounds like yes, progress has slowed down, a lot.
No..
https://github.com/OpenRA/OpenRA/network