unsupported gpu?

Discussion about the game and its default mods.
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bryix
Posts: 2
Joined: Thu Aug 18, 2011 2:51 pm

unsupported gpu?

Post by bryix »

Any help would be appreciated.

System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.InvalidProgramException: Unsupported GPU. See graphics.log for details.
at OpenRA.Renderer.Glsl.GraphicsDevice..ctor(Int32 width, Int32 height, WindowMode window, Boolean vsync)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct& signature, IntPtr declaringType)
at System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at OpenRA.Graphics.Renderer.CreateDevice(Assembly rendererDll, Int32 width, Int32 height, WindowMode window, Boolean vsync)
at OpenRA.Graphics.Renderer.Initialize(WindowMode windowMode)
at OpenRA.Game.Initialize(Arguments args)
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)

Generalcamo
Posts: 50
Joined: Sun Sep 26, 2010 12:06 am

Post by Generalcamo »

What is your GPU?

bryix
Posts: 2
Joined: Thu Aug 18, 2011 2:51 pm

Post by bryix »

Intel 945G

twarpie
Posts: 60
Joined: Sun Jun 26, 2011 3:10 pm

Post by twarpie »

bryix wrote: Intel 945G
See other threads regarding this issue: 945 only supports OpenGL 1.4, game (currently) needs / expects at least 1.5, which is probably why you get the exception.

While not top priority, some work towards fixing / working-around this has been done.

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

Should work with the latest playtest version, but only using the Cg renderer.

FreakNigh
Posts: 21
Joined: Wed Mar 09, 2011 4:19 pm

Post by FreakNigh »

so the Intel 945G is now supported with the cg renderer?

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

I'm not going to claim it's "supported", but it might work. The known barriers to it working were removed in 0727. If it's still not working:

* Make sure your drivers are up to date.
* File a bug with the logs attached.

twarpie
Posts: 60
Joined: Sun Jun 26, 2011 3:10 pm

Post by twarpie »

chrisf wrote: I'm not going to claim it's "supported", but it might work. The known barriers to it working were removed in 0727. If it's still not working:

* Make sure your drivers are up to date.
* File a bug with the logs attached.
I've just tested with the latest playtest (2011-09-04), and updated ticket #988.

makovicka
Posts: 2
Joined: Tue Sep 06, 2011 10:41 am

unsupported GPU - Intel GM45

Post by makovicka »

Hi!

Seems, I have the same problem - my GPU (Intel GM45) is not supported:

Unsupported GPU: Missing extensions: GL_ARB_vertex_shader,GL_ARB_fragment_shader
Vendor: Intel
Available extensions:
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint

Is there any hope to get started the openRA on Win XP with GPU GM45 ? :?

For an answer thanks in advance! :shifty:

tonyjty
Posts: 4
Joined: Sun Aug 28, 2011 9:06 am

Re: unsupported GPU - Intel GM45

Post by tonyjty »

makovicka wrote: Hi!

Seems, I have the same problem - my GPU (Intel GM45) is not supported:

Unsupported GPU: Missing extensions: GL_ARB_vertex_shader,GL_ARB_fragment_shader
Vendor: Intel
Available extensions:
GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_ARB_texture_rectangle GL_EXT_texture_rectangle GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint

Is there any hope to get started the openRA on Win XP with GPU GM45 ? :?

For an answer thanks in advance! :shifty:
I'm afraid not. Cg renderer just won't work. Updating driver of GPU won't work, either. Maybe the only thing which works is updating your computer and throwing the netbook away(at least for me).

makovicka
Posts: 2
Joined: Tue Sep 06, 2011 10:41 am

Post by makovicka »

Hi!

@tonyjty: Thanks for answer!

@all: I tried to test the openRA on a WIN7 netbook. Installation succesfull, but the game doesn't work - the same problem as on win xp notebook - unsupported GPU (Intel 3150)

Just a question for developers:

Is it not possible to develop some openRA version incl. Intel GPU support ? :?

I mean, there are many arguments contra this, but the more contras, the much more users running on note/netbooks with an integrated Intel GPU...

Thanks for any post!

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