FPS Issues

Discussion about the game and its default mods.
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Empyrus
Posts: 2
Joined: Mon Aug 01, 2011 3:28 pm

FPS Issues

Post by Empyrus »

First, thanks for the great game: high rez, rebalanced version of Red Alert is a great service for the humankind.
And now to the point.
The game runs fine. Too fine actually. Framerate being 250 or so... This is an issue because it causes my laptop to overheat. So, is there any way to limit it to 60 (or preferrably to 40 like Minecraft's power saver mode)?

(And, is there some way to add music to the game?)

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riderr3
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Re: FPS Issues

Post by riderr3 »

Empyrus wrote: (And, is there some way to add music to the game?)
Yes, you can put in packages directory file called scores.mix (this is soundtrack)

ddd
Posts: 272
Joined: Sat Oct 23, 2010 5:04 pm

Post by ddd »

Take a look at this post about ingame ra music themes:
http://www.sleipnirstuff.com/forum/view ... highlight=
FPS cap patch has been written already, it's available in Gentoo Linux ebuild:
http://www.sleipnirstuff.com/forum/view ... 742#279742

Empyrus
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Joined: Mon Aug 01, 2011 3:28 pm

Post by Empyrus »

Sorry but does that FPS cap thing work in Windows (Vista if that matters)?
Using latest stable version, do i need to download a playtest version (or whatever it was called on the main site)

ddd
Posts: 272
Joined: Sat Oct 23, 2010 5:04 pm

Post by ddd »

The playtest version is prefered. You need to download sources of the latest playtest:
http://www.github.com/OpenRA/OpenRA/tar ... t-20110727
then use those cap frame rate patch before compilation. You may also wait and it will be included in the new playtest probably.
I didn't test it on Vista. But it works on Linux without any problems. I tested it on WinXP SP3 too, but I have an ancient video card on that PC, so it didn't give me more then 50 FPS. But it worked from 1 to 50 FPS well. Theoretically it may have problems on Windows, especially if the framerate is bigger then 67 FPS. Give it a try.

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