Random map generator
Posted: Sat Jul 23, 2011 3:27 pm
Hi,
I stumbled across OpenRA a couple of weeks back and have really enjoyed the retro nostalgia of my '90s gaming days. Great job!
One feature I was hoping to see in OpenRA, but have as yet been unable to find, is a random map generator. Is this something hidden somewhere, or something planned?
Obviously random maps are a great way of ensuring replayability.
Some thoughts on the parameters for setting up random games:
map dimensions
% water vs % land
% of land covered by tiberium/ore
% of land covered by gems
number of blossom trees/ore mines
% of land covered by rivers
% of land covered by trees
% of land covered by rocks
% of land covered by cliffs
number of bridges
number of causeways
islands vs interconnected land
I was also wondering whether it would be possible to change the starting units (be able to chose how many of each unit type), tech level and number of starting positions (e.g. being able to start in two locations simultaneously, and build two bases concurrently).
Anyway, just some thoughts. Thanks again for the game.
Nic
I stumbled across OpenRA a couple of weeks back and have really enjoyed the retro nostalgia of my '90s gaming days. Great job!
One feature I was hoping to see in OpenRA, but have as yet been unable to find, is a random map generator. Is this something hidden somewhere, or something planned?
Obviously random maps are a great way of ensuring replayability.
Some thoughts on the parameters for setting up random games:
map dimensions
% water vs % land
% of land covered by tiberium/ore
% of land covered by gems
number of blossom trees/ore mines
% of land covered by rivers
% of land covered by trees
% of land covered by rocks
% of land covered by cliffs
number of bridges
number of causeways
islands vs interconnected land
I was also wondering whether it would be possible to change the starting units (be able to chose how many of each unit type), tech level and number of starting positions (e.g. being able to start in two locations simultaneously, and build two bases concurrently).
Anyway, just some thoughts. Thanks again for the game.
Nic