OpenRA has stopped working

Discussion about the game and its default mods.
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Jarzka
Posts: 7
Joined: Tue Jan 11, 2011 7:02 pm

OpenRA has stopped working

Post by Jarzka »

Hi

Everytime I try to start OpenRA it crashes.

My computer
Operating System
MS Windows 7 Ultimate 32-bit SP1
CPU
Intel Celeron M 410 @ 1.46GHz 55 °C
Yonah 65nm Technology
RAM
2.0GB Single-Channel DDR2 @ 266MHz (4-4-4-12)
Motherboard
Hewlett-Packard 30A8 (U1)
Graphics
Generic PnP Monitor @ 1280x800
Mobile Intel(R) 945 Express Chipset Family
Mobile Intel(R) 945 Express Chipset Family
Hard Drives
78GB FUJITSU MHV2080BH PL ATA Device (IDE) 47 °C
Optical Drives
DTSoftBusCd00
Audio
Conexant High Definition Audio
Althought my laptop is old it can run some 3D games, C&C Generals for example (fps is very bad but the game runs anyway). Windows aero works too.

exception.log
System.Reflection.TargetInvocationException: Kutsun kohde on aiheuttanut poikkeuksen. ---> System.InvalidProgramException: Unsupported GPU. See graphics.log for details.
kohteessa OpenRA.Renderer.Glsl.GraphicsDevice..ctor(Int32 width, Int32 height, WindowMode window, Boolean vsync)
--- Sisäisen poikkeuksen pinon jäljityksen loppu ---
kohteessa System.RuntimeMethodHandle._InvokeConstructor(Object[] args, SignatureStruct& signature, IntPtr declaringType)
kohteessa System.RuntimeMethodHandle.InvokeConstructor(Object[] args, SignatureStruct signature, RuntimeTypeHandle declaringType)
kohteessa System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
kohteessa OpenRA.Graphics.Renderer.CreateDevice(Assembly rendererDll, Int32 width, Int32 height, WindowMode window, Boolean vsync)
kohteessa OpenRA.Graphics.Renderer.Initialize(WindowMode windowMode)
kohteessa OpenRA.Game.Initialize(Arguments args)
kohteessa OpenRA.Program.Run(String[] args)
kohteessa OpenRA.Program.Main(String[] args)
graphics.log
Unsupported GPU: Missing extensions.
Vendor: Intel
Available extensions:
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_NV_texgen_reflection GL_ARB_depth_texture GL_WIN_swap_hint

beedee
Posts: 94
Joined: Mon Sep 06, 2010 5:02 am
Location: Wellington
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Post by beedee »

As you might be able to tell from the error message, you graphics card/GPU is not able to run OpenRA. I know the original game ran on hardware more basic than a crappy current day cellphone but OpenRA requires modern hardware to do things like support resolutions an orders of magnitude bigger than the original.

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