[Crash] OpenRA.Editor

Everytime

Discussion about the game and its default mods.
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BenjaminLSR
Posts: 43
Joined: Sun May 22, 2011 3:26 pm

[Crash] OpenRA.Editor

Post by BenjaminLSR »

Hello,

I'm using openRA on windows 7 and each time i'm trying to use OpenRA.Editor i get it to crash instanstly at start. Game is working properly but Editor isn't even starting. Any idea ?

Thank you in advance.

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

This is a known bug in the 20110511 version. It's already fixed in the development version.

A workaround is as follows:

* Copy all the .mix files from Documents/OpenRA/Content/ra/ to Program Files/OpenRA/mods/ra/packages/

BenjaminLSR
Posts: 43
Joined: Sun May 22, 2011 3:26 pm

Post by BenjaminLSR »

Thanks budy.

Currently what is the maximum map size? I'm thinking about some 1024x1024 map for some personal project we're (me and friend) about to work on using openRA.

Code: Select all

System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.
   à OpenRA.Editor.Surface.RenderChunk(Int32 u, Int32 v)
Ok, guess I have my answer ^^

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

In theory, bigger than you will ever want. In practice, we have some silly bugs which limit things lower.

I think 512x512 works -- but the perf at that size is pretty bad.

Let me know if you find other limits.

BenjaminLSR
Posts: 43
Joined: Sun May 22, 2011 3:26 pm

Post by BenjaminLSR »

When you mean perf, you mean ingame or inside the editor ?
Actualy I was able to create a 1000x400 map without crash inside the editor.

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