My bug list/inequalities
Posted: Mon Feb 21, 2011 2:20 pm
Hi, I thought I was going a little OT on my original thread, so i'll change it here, as it is with the default mods.
Firstly; units are awful against tanks. 40 infantry barely stand against a tank. Grenadiers don't seem to be any better, even though they are packing explosives. Rocketeers, obviously are better. Flamers were effective, but again, in large numbers. Shock troopers are good, but their range is appalling. Tanya is absolutely fine.
Units coming out of barracks- they come out in their normal 5, but then all go into the same spot afterwards, on top of each other. This is Tanya prey, but great for testing.
Multi-barracks/ War factory- not implemented as of yet. in the TD mod, you had a tab for each, no such thing for RA. I'd like the same for super weapons. If I have 3 missile silos, I want to launch 3 missiles, or speed up missile production by threefold.
Planes- HUGE bug. I had 6 yaks, and they all seemed to be shot down by a flak cannon. but, they didn't go down. They continued their flightpath with no health to the airport, and sat there. foreber. They could be selected, but could not be moved in any way. they regenerated ammo, but nothing else. I continued to sell the airports, and they just sat prettily on the ground. I could even build under them! Units and tanks could walk over it too.
Any unit can get promotions. I got a MCV to star rank, built it, unbuilt it, and it was gone. Countless of my ore trucks accidentally got promotions too.
The nuke-in-a-box is a bit cruel. I opened one at the start with my MCV. :sad:
Missile subs are far too overpowered. they are like cruisers, but underwater. that perk is unfair.
Engineers come out of every building. This is bad, but very realistic.
All units freeze in their shooting positions, if you press S. Turrets do not respond to pressing S.
Technicians do no damage whatsoever.
Thats all for now. I'll do tanks later.
Firstly; units are awful against tanks. 40 infantry barely stand against a tank. Grenadiers don't seem to be any better, even though they are packing explosives. Rocketeers, obviously are better. Flamers were effective, but again, in large numbers. Shock troopers are good, but their range is appalling. Tanya is absolutely fine.
Units coming out of barracks- they come out in their normal 5, but then all go into the same spot afterwards, on top of each other. This is Tanya prey, but great for testing.
Multi-barracks/ War factory- not implemented as of yet. in the TD mod, you had a tab for each, no such thing for RA. I'd like the same for super weapons. If I have 3 missile silos, I want to launch 3 missiles, or speed up missile production by threefold.
Planes- HUGE bug. I had 6 yaks, and they all seemed to be shot down by a flak cannon. but, they didn't go down. They continued their flightpath with no health to the airport, and sat there. foreber. They could be selected, but could not be moved in any way. they regenerated ammo, but nothing else. I continued to sell the airports, and they just sat prettily on the ground. I could even build under them! Units and tanks could walk over it too.
Any unit can get promotions. I got a MCV to star rank, built it, unbuilt it, and it was gone. Countless of my ore trucks accidentally got promotions too.
The nuke-in-a-box is a bit cruel. I opened one at the start with my MCV. :sad:
Missile subs are far too overpowered. they are like cruisers, but underwater. that perk is unfair.
Engineers come out of every building. This is bad, but very realistic.
All units freeze in their shooting positions, if you press S. Turrets do not respond to pressing S.
Technicians do no damage whatsoever.
Thats all for now. I'll do tanks later.