Problem starting OpenRA (Solved)

Discussion about the game and its default mods.
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Lamoot
Posts: 10
Joined: Thu Nov 25, 2010 8:17 pm

Problem starting OpenRA (Solved)

Post by Lamoot »

Hello,

First of all kudos to your effort, it's really cool to see this engine being recreated in open source, especially seeing all the small gui and functionality improvements that make a lot of difference. However I'm having some trouble starting the game, well it doesn't start at all and this is what I get in the console:

Code: Select all

matjaz@matjaz-desktop ~ $ openra
/home/matjaz/.themes/Bluman-Murrine/gtk-2.0/gtkrc:82: Murrine configuration option "hilight_ratio" will be deprecated in future releases. Please use "highlight_shade" instead.
/home/matjaz/.themes/Bluman-Murrine/gtk-2.0/gtkrc:86: Murrine configuration option "gradients" is no longer supported and will be ignored.
/home/matjaz/.themes/Bluman-Murrine/gtk-2.0/gtkrc:111: Murrine configuration option "hilight_ratio" will be deprecated in future releases. Please use "highlight_shade" instead.
/home/matjaz/.themes/Bluman-Murrine/gtk-2.0/gtkrc:140: Murrine configuration option "hilight_ratio" will be deprecated in future releases. Please use "highlight_shade" instead.
/home/matjaz/.themes/Bluman-Murrine/gtk-2.0/gtkrc:176: Murrine configuration option "hilight_ratio" will be deprecated in future releases. Please use "highlight_shade" instead.
/home/matjaz/.themes/Bluman-Murrine/gtk-2.0/gtkrc:210: Murrine configuration option "hilight_ratio" will be deprecated in future releases. Please use "highlight_shade" instead.
Loading settings file /home/matjaz/.openra/settings.yaml
Available mods:
	cnc: C&C (a0001)
	ra: Red Alert (a0001)
Loading mods: cnc

Unhandled Exception: System.IO.DirectoryNotFoundException: Directory 'mods/cnc/packages' not found.
  at System.IO.Directory.GetFileSystemEntries (System.String path, System.String searchPattern, FileAttributes mask, FileAttributes attrs) [0x00000] 
  at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00000] 
  at System.IO.Directory.GetFiles (System.String path, System.String searchPattern, SearchOption searchOption) [0x00000] 
  at OpenRA.FileFormats.Folder+<AllFileHashes>c__Iterator3.MoveNext &#40;&#41; &#91;0x00000&#93; 
  at OpenRA.FileFormats.FileSystem.MountInner &#40;IFolder folder&#41; &#91;0x00000&#93; 
  at OpenRA.FileFormats.FileSystem+<Mount>c__AnonStoreyD.<>m__24 &#40;&#41; &#91;0x00000&#93; 
  at OpenRA.FileFormats.FileSystem.Mount &#40;System.String name&#41; &#91;0x00000&#93; 
  at OpenRA.FileFormats.FileSystem.LoadFromManifest &#40;OpenRA.FileFormats.Manifest manifest&#41; &#91;0x00000&#93; 
  at OpenRA.ModData..ctor &#40;System.String&#91;&#93; mods&#41; &#91;0x00000&#93; 
  at OpenRA.Game.Initialize &#40;OpenRA.Arguments args&#41; &#91;0x00000&#93; 
  at OpenRA.Program.Run &#40;System.String&#91;&#93; args&#41; &#91;0x00000&#93; 
  at OpenRA.Program.Main &#40;System.String&#91;&#93; args&#41; &#91;0x00000&#93; 

I'm using:
CPU: Athlon II X2 3.2ghz
GPU: nVidia GTS 450
4gb RAM
Linux Mint 9 (based on Ubuntu 10.4)
I installed OpenRA with the installer for debian systems found on your website.

Any ideas why it can't find the files? As far as I know it did download them during the install. Any ideas how to proceed?
Last edited by Lamoot on Fri Nov 26, 2010 11:39 am, edited 1 time in total.

ddd
Posts: 272
Joined: Sat Oct 23, 2010 5:04 pm

Post by ddd »

Did you download c&c .mix data files and put them in mods/cnc/packages/ path?
Did you read install info?

beedee
Posts: 94
Joined: Mon Sep 06, 2010 5:02 am
Location: Wellington
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Post by beedee »

Have a look in /tmp for cnc-packages.zip and ra-packages.zip. If they're there, extract them into /usr/share/openra/mods/cnc/packages and /usr/share/openra/mods/ra/packages respectively. If they aren't there, you can download them manually from http://open-ra.org/get-dependency.php?file=cnc-packages and http://open-ra.org/get-dependency.php?file=ra-packages

Lamoot
Posts: 10
Joined: Thu Nov 25, 2010 8:17 pm

Post by Lamoot »

ddd, I expected the installer itself will do all this so I didn't really dig deeper. If this is all already mentioned in the install guide, my bad.

beedee, thanks for the help, now the game starts. Enough talk, let's test :)

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