crash 3times during game play (20101107)

Discussion about the game and its default mods.
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Dom_UK-EU
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crash 3times during game play (20101107)

Post by Dom_UK-EU »

Hi,

I download the latest version of OpenRA (20101107) and it crashed 3 times during game play.

Another gamer said to me in chat before start of a new game that it kept on crashing during game play for him too (cant remember his name it began with Buda), "Buda" asked me if I had the latest version which I did, I asked him the same question and he confirmed he too had the latest version. We started the game and about 10mins in it crashed.

---

Game: OpenRA - Red Alert
OS: Windows 7 Pro 64
Intel Core 2 Duo T5470 @ 1.60 GHz
Ram: 4GB DDR2
Last edited by Dom_UK-EU on Thu Nov 11, 2010 2:54 am, edited 1 time in total.

beedee
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Post by beedee »

Please read the FAQ, specifically the "My game just crashed" part. We need your exception logs otherwise we can't do anything about the crashes.

Dom_UK-EU
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Post by Dom_UK-EU »

Thanks
System.InvalidOperationException: Attempted to get trait from destroyed object (crate 76 (not in world))
at OpenRA.TraitDictionary.Contains[T](Actor actor)
at OpenRA.Actor.HasTrait[T]()
at OpenRA.Mods.RA.Move.Mobile.<CanEnterCell>c__AnonStorey94.<>m__E2(Actor a)
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at OpenRA.Mods.RA.Move.Mobile.CanEnterCell(MobileInfo mobileInfo, World world, UnitInfluence uim, int2 cell, Actor ignoreActor, Boolean checkTransientActors)
at OpenRA.Mods.RA.Move.PathSearch.Expand(World world)
at OpenRA.Mods.RA.Move.PathFinder.FindBidiPath(PathSearch fromSrc, PathSearch fromDest)
at OpenRA.Mods.RA.Move.PathFinder.FindUnitPath(int2 from, int2 target, Actor self)
at OpenRA.Mods.RA.Move.Move.<Move>c__AnonStorey8B.<>m__D8(Actor self, Mobile mobile)
at OpenRA.Mods.RA.Move.Move.EvalPath(Actor self, Mobile mobile)
at OpenRA.Mods.RA.Move.Move.Tick(Actor self)
at OpenRA.Actor.Tick()
at OpenRA.World.<Tick>m__11D(Actor x)
at OpenRA.Exts.Do[T](IEnumerable`1 e, Action`1 fn)
at OpenRA.World.Tick()
at OpenRA.Game.Tick(OrderManager orderManager)
at OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)

Dom_UK-EU
Posts: 22
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Location: Essex
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Post by Dom_UK-EU »

played the game again just 10mins ago and it crashed again :(.

I got one of my new ore trucks to pick up a box droped via an aircraft, the ore picked up the box - got a cash bonus and then crash - for 10mins screen went white while it tried to pass over sum info to Microsoft.
System.InvalidOperationException: Attempted to get trait from destroyed object (crate 126 (not in world))
at OpenRA.TraitDictionary.Contains[T](Actor actor)
at OpenRA.Actor.HasTrait[T]()
at OpenRA.Mods.RA.Move.Mobile.<CanEnterCell>c__AnonStorey94.<>m__E2(Actor a)
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at OpenRA.Mods.RA.Move.Mobile.CanEnterCell(MobileInfo mobileInfo, World world, UnitInfluence uim, int2 cell, Actor ignoreActor, Boolean checkTransientActors)
at OpenRA.Mods.RA.Move.PathSearch.Expand(World world)
at OpenRA.Mods.RA.Move.PathFinder.FindBidiPath(PathSearch fromSrc, PathSearch fromDest)
at OpenRA.Mods.RA.Move.PathFinder.FindUnitPath(int2 from, int2 target, Actor self)
at OpenRA.Mods.RA.Move.Move.<Move>c__AnonStorey8B.<>m__D8(Actor self, Mobile mobile)
at OpenRA.Mods.RA.Move.Move.EvalPath(Actor self, Mobile mobile)
at OpenRA.Mods.RA.Move.Move.Tick(Actor self)
at OpenRA.Actor.Tick()
at OpenRA.World.<Tick>m__11D(Actor x)
at OpenRA.Exts.Do[T](IEnumerable`1 e, Action`1 fn)
at OpenRA.World.Tick()
at OpenRA.Game.Tick(OrderManager orderManager)
at OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

Are you able to reproduce this crash easily? Come talk to us in #openra-dev about it.

Dom_UK-EU
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Post by Dom_UK-EU »

chrisf wrote: Are you able to reproduce this crash easily? Come talk to us in #openra-dev about it.
yes

on: #openra-dev I signed up to "Mibbit" but it keeps bringing up this message "irc.freenode.net: Terminated"?

Dom_UK-EU
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Post by Dom_UK-EU »

ok its working now but nobody there.

Gecko
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Post by Gecko »

Me and couple other guys are _always_ there.

You must be on the wrong server / channel.

Dom_UK-EU
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Post by Dom_UK-EU »

Gecko wrote: Me and couple other guys are _always_ there.

You must be on the wrong server / channel.
what IRC is it then?

chrisf
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Post by chrisf »

freenode

Dom_UK-EU
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Post by Dom_UK-EU »

chrisf wrote: freenode
keeps bringing up this message "irc.freenode.net: Terminated"?

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

Are you behind some kind of lame firewall, perhaps?

Dom_UK-EU
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Post by Dom_UK-EU »

chrisf wrote: Are you behind some kind of lame firewall, perhaps?
never had a prob with my router.

on computer "windows firewall"

Dom_UK-EU
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Post by Dom_UK-EU »

finally got it working by downloading xchat.

it wont work via Mibbit.

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