TaoFramework

Discussion about the game and its default mods.
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pd
Posts: 1
Joined: Thu Feb 03, 2005 12:43 pm
Location: Datteln, Germany
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TaoFramework

Post by pd »

Hey guys!

Just wanted to mention this in case you get any reports.
Yesterday I installed OpenRA and it wouldn't run, the exception log told me something about a "missing field" in some Tao class, so I figured a wrong Tao Framework must have been used.

I was about to report this and blame you guys ;), until I noticed I had some old Tao Framework version actually installed on my system from back when I played around with it. It seems like Windows (or more probably .NET) will prefer registered assemblies over assemblies contained in an app's directory, which isn't that great.

Maybe you can find a solution to this, if you even deem that necessary. Maybe it's a manifest setting, I don't know.

Kudos for OpenRA btw!

beedee
Posts: 94
Joined: Mon Sep 06, 2010 5:02 am
Location: Wellington
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Post by beedee »

Yeah the GAC (global assembly cache) is good like that. It's only Windows that has this problem at the moment as the Linux/OS X packages install our bundled copy of Tao to the GAC with a command line tool provided with Mono. We may have to look in to doing the same with the Windows installer if this crops up anymore.

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