openra wont start in win7?

Discussion about the game and its default mods.
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snowD
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Joined: Mon Nov 01, 2010 1:01 pm

openra wont start in win7?

Post by snowD »

i got 2 harddrives 1st my home pc and 2nd for school pc's (we have brackets)

i know that openRA works on my 1st HD... it doesnt on the 2nd HD the one used for school stuff please help me so i can invite people to play via lan

beedee
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Post by beedee »

Any further detail than just "it doesn't work"?

Does it crash? If so, have a look in My Documents/OpenRA/Logs/exception.log, post the contents to www.pastebin.com and paste the ensuing link here.

snowD
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Post by snowD »

it sais it has stopt working...

beedee
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Post by beedee »

Then do what I said above.

snowD
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Post by snowD »

http://pastebin.com/Ngqwk16S


euh i guess u mean this--^

beedee
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Post by beedee »

Are these copies both running on the same machine? That error leads me to believe they aren't.

snowD
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Post by snowD »

nope not same PC

beedee
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Post by beedee »

The second PC appears not to have a graphics card capable of running OpenRA.

snowD
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Post by snowD »

not capable? weird cuz these computers can run halo 1 and other games like that....

beedee
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Post by beedee »

The original Halo does not require shader model 2 support like we do. Fixing this dependence is not a priority for us at the moment.

snowD
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Post by snowD »

does OpenRA need a better videocard than the original ra? wtf......

beedee
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Post by beedee »

snowD wrote: does OpenRA need a better videocard than the original ra? wtf......
We use hardware acceleration to get a much higher resolution and graphical effects that the original never had. It also makes our lives a hell of a lot easier. In case you hadn't noticed, we're kind of spread a bit thin.

Sure there is some room for optimisation and once someone gets round to it, there will be simpler shaders written that will allow older cards to run it, but don't expect OpenRA to run on your 486 anytime soon.

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