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Just some questions..

Posted: Sat Oct 16, 2010 2:22 pm
by PUOjACKz
Considering that Tiberian Sun and Red Alert 2 uses the same tweaked engine than RA and TD, are you going to introduce even those two game versions on OpenRA?

There's a feature request section where users can request the adding of new elements on the main OpenRA engine (maybe for their Mods)?

Thanks for the answers.

Posted: Sat Oct 16, 2010 2:26 pm
by Iran
TA/RA2 support isn't planned. Katzsmile got TS SHPs working in-game on his own branch, but I haven't seen him in a whole. You should try contacting him.

You can request features on the bugtracker at: https://redmine.open-ra.chote.net/projects/openra .

Posted: Sat Oct 16, 2010 3:15 pm
by PUOjACKz
Why no? They use the same engine.

Posted: Sat Oct 16, 2010 3:27 pm
by raminator
TS/RA2-Engine is very different from TD/RA...
it´s like comparing birds to pigs :P

Posted: Sat Oct 16, 2010 3:48 pm
by PUOjACKz
raminator wrote: TS/RA2-Engine is very different from TD/RA...
it´s like comparing birds to pigs :P
Ah, I supposed they was similar in its concept. I remember a comment of the creator of the Rock Patch saying that inside the core of the RA2 engine there was code written on 1995 (so TD).

Posted: Sat Oct 16, 2010 4:43 pm
by raminator
that´s true.

Posted: Sun Oct 17, 2010 2:10 pm
by beedee
As I understand it, many of the file formats are the same or slightly modified but the game engine and mechanics are very different. RA2 and TS are isometric for a start which we don't support and aren't planning on supporting.

No point trying to shove a square peg into a round hole.

Posted: Sun Oct 17, 2010 8:07 pm
by Empty
Or an isometric structure into a square grid?

Posted: Sat May 05, 2012 1:43 pm
by Matt
Looks like Katzsmile is using an updated OpenRA engine to create a custom GDI/NOD mod http://www.moddb.com/mods/cc-renessans

Posted: Sat May 05, 2012 2:49 pm
by Matt

Posted: Sat May 05, 2012 7:00 pm
by psydev
Cmd. Matt wrote: and I found https://github.com/katzsmile/OpenRA/blo ... SReader.cs and http://www.youtube.com/watch?v=IzPWJYWtV_c so basic Tiberian Sun graphic are working.
Wow, cool. Ugly and pointless to me... but still neat.
I think the vehicles look weird. I worry they are at an excessively isometric angle compared to what we're used to and if they those vehicle graphics were imported directly into the regular engine it would look bad. However, the TS/RA2 infantry might fit in well to OpenRA. What do you think?