Just some questions..
Just some questions..
Considering that Tiberian Sun and Red Alert 2 uses the same tweaked engine than RA and TD, are you going to introduce even those two game versions on OpenRA?
There's a feature request section where users can request the adding of new elements on the main OpenRA engine (maybe for their Mods)?
Thanks for the answers.
There's a feature request section where users can request the adding of new elements on the main OpenRA engine (maybe for their Mods)?
Thanks for the answers.
TA/RA2 support isn't planned. Katzsmile got TS SHPs working in-game on his own branch, but I haven't seen him in a whole. You should try contacting him.
You can request features on the bugtracker at: https://redmine.open-ra.chote.net/projects/openra .
You can request features on the bugtracker at: https://redmine.open-ra.chote.net/projects/openra .
Ah, I supposed they was similar in its concept. I remember a comment of the creator of the Rock Patch saying that inside the core of the RA2 engine there was code written on 1995 (so TD).raminator wrote: ↑TS/RA2-Engine is very different from TD/RA...
it´s like comparing birds to pigs
Looks like Katzsmile is using an updated OpenRA engine to create a custom GDI/NOD mod http://www.moddb.com/mods/cc-renessans
and I found https://github.com/katzsmile/OpenRA/blo ... SReader.cs and http://www.youtube.com/watch?v=IzPWJYWtV_c so basic Tiberian Sun graphic are working.
Wow, cool. Ugly and pointless to me... but still neat.Cmd. Matt wrote: ↑and I found https://github.com/katzsmile/OpenRA/blo ... SReader.cs and http://www.youtube.com/watch?v=IzPWJYWtV_c so basic Tiberian Sun graphic are working.
I think the vehicles look weird. I worry they are at an excessively isometric angle compared to what we're used to and if they those vehicle graphics were imported directly into the regular engine it would look bad. However, the TS/RA2 infantry might fit in well to OpenRA. What do you think?