Gameplay bugs

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Discussion about the game and its default mods.
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riderr3
Posts: 98
Joined: Sat Feb 26, 2011 11:26 pm
Location: Camo pillbox
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Post by riderr3 »

OK, I decided to investigate. found quite different pile of bugs :roll:
anyway, seems some of them already posted on bugtracker

-antipersonnel/antivehicle mines can not be destroyed by a shooting
-my vehicles/infantry can blow up on their own mines
-trees can not be burned/destroyed
-hind,apache and orca helicopters can not land on usual ground
-vehicles can not be selled in service depot
-engineers can not repair ship yards, even if they placed closely to shore
-infantry can not be run over(squished) by vehicles
-ore trucks can unload ore even in enemy refineries
-in TD mammoth tanks not squish the bikes
-even buildings can get a group by Ctrl-num(1-9)
-harvesters/ore trucks dont autorepairing at half
-after capture civilian buildings, AI enemies still shooting at them, even if structure is destroyed
-bots dont attack other bot base, they attack only when pass near
-civilians/techicians not panic while somebody shoot them or shoot near
-no squish sound (anyway there vehicles can not run over yet)
-in TD cursor just a white without a black borders (in RA cursor is looking better)
-when pressed mouse wheelup/wheeldown/middle mouse button on the build menu, this is cancels building progress
-Esc button not escapes to options menu
-if player have both radar dome and allied tech center, after selling radar dome, radar map must not disappear(if satellite already launched)
-in editor moving mouse to screen edges,UP,RIGHT,DOWN and LEFT buttons on kbd dont move screen
-when placing buildings in editor, somewhere beyond the map (black colored zone), they can not be removed

rb10c
Posts: 25
Joined: Wed Feb 16, 2011 8:02 pm

Post by rb10c »

Well...

Civillians do no damage whatsoever...

no tanks autorepair...

Civ. buildings don't destroy...

Buildings could always be grouped...

Erm, i need to use the bugtracker... I may be repeating others.

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