Gameplay bugs

Post them here

Discussion about the game and its default mods.
Dom_UK-EU
Posts: 22
Joined: Sun Nov 07, 2010 3:32 am
Location: Essex
Contact:

Post by Dom_UK-EU »

System.InvalidOperationException: Attempted to get trait from destroyed object (crate 76 (not in world))
at OpenRA.TraitDictionary.Contains[T](Actor actor)
at OpenRA.Actor.HasTrait[T]()
at OpenRA.Mods.RA.Move.Mobile.<CanEnterCell>c__AnonStorey94.<>m__E2(Actor a)
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at OpenRA.Mods.RA.Move.Mobile.CanEnterCell(MobileInfo mobileInfo, World world, UnitInfluence uim, int2 cell, Actor ignoreActor, Boolean checkTransientActors)
at OpenRA.Mods.RA.Move.PathSearch.Expand(World world)
at OpenRA.Mods.RA.Move.PathFinder.FindBidiPath(PathSearch fromSrc, PathSearch fromDest)
at OpenRA.Mods.RA.Move.PathFinder.FindUnitPath(int2 from, int2 target, Actor self)
at OpenRA.Mods.RA.Move.Move.<Move>c__AnonStorey8B.<>m__D8(Actor self, Mobile mobile)
at OpenRA.Mods.RA.Move.Move.EvalPath(Actor self, Mobile mobile)
at OpenRA.Mods.RA.Move.Move.Tick(Actor self)
at OpenRA.Actor.Tick()
at OpenRA.World.<Tick>m__11D(Actor x)
at OpenRA.Exts.Do[T](IEnumerable`1 e, Action`1 fn)
at OpenRA.World.Tick()
at OpenRA.Game.Tick(OrderManager orderManager)
at OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)

Dom_UK-EU
Posts: 22
Joined: Sun Nov 07, 2010 3:32 am
Location: Essex
Contact:

Post by Dom_UK-EU »

System.NullReferenceException: Object reference not set to an instance of an object.
at OpenRA.Widgets.Delegates.LobbyDelegate.JoinedServer()
at System.Action.Invoke()
at OpenRA.Game.SyncLobbyInfo()
at OpenRA.Network.UnitOrders.ProcessOrder(OrderManager orderManager, World world, Int32 clientId, Order order)
at OpenRA.Network.OrderManager.TickImmediate()
at OpenRA.Game.<Tick>c__AnonStorey53.<>m__16B()
at OpenRA.Sync.<CheckSyncUnchanged>c__AnonStorey35.<>m__11A()
at OpenRA.Sync.CheckSyncUnchanged[T](World world, Func`1 fn)
at OpenRA.Sync.CheckSyncUnchanged(World world, Action fn)
at OpenRA.Game.Tick(OrderManager orderManager)
at OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)

Dom_UK-EU
Posts: 22
Joined: Sun Nov 07, 2010 3:32 am
Location: Essex
Contact:

Post by Dom_UK-EU »

System.InvalidOperationException: Out of sync in frame 1: Blame Tick.

at OpenRA.Network.OrderManager.OutOfSync(Int32 frame, String blame)
at OpenRA.Network.OrderManager.CheckSync(Byte[] packet)
at OpenRA.Network.OrderManager.<TickImmediate>c__AnonStorey42.<>m__14F(Int32 clientId, Byte[] packet)
at OpenRA.Network.ReplayRecorderConnection.<Receive>c__AnonStorey4B.<>m__15D(Int32 client, Byte[] data)
at OpenRA.Network.EchoConnection.Receive(Action`2 packetFn)
at OpenRA.Network.ReplayRecorderConnection.Receive(Action`2 packetFn)
at OpenRA.Network.OrderManager.TickImmediate()
at OpenRA.Game.<Tick>c__AnonStorey53.<>m__16B()
at OpenRA.Sync.<CheckSyncUnchanged>c__AnonStorey35.<>m__11A()
at OpenRA.Sync.CheckSyncUnchanged[T](World world, Func`1 fn)
at OpenRA.Sync.CheckSyncUnchanged(World world, Action fn)
at OpenRA.Game.Tick(OrderManager orderManager)
at OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

If you're getting a desync in frame 1, someone's not running the right version.

Dom_UK-EU
Posts: 22
Joined: Sun Nov 07, 2010 3:32 am
Location: Essex
Contact:

Post by Dom_UK-EU »

yeh me and Budd thought that, we asked the other player "Kwid" and he said he was running right version.

Dom_UK-EU
Posts: 22
Joined: Sun Nov 07, 2010 3:32 am
Location: Essex
Contact:

Post by Dom_UK-EU »

yep he was running wrong version as we thought

User avatar
Harisson
Posts: 149
Joined: Sun Jan 13, 2008 10:03 pm

Post by Harisson »

-In KOTH you can capture tech centre with paradrop flare
-In menu is still displayed 20101107 version

Chronoseth
Posts: 4
Joined: Sun Nov 21, 2010 1:59 am

Post by Chronoseth »

-It is possible to make aircraft leave the battlefield and never return, i.e. the unit is lost.

Aner1181
Posts: 32
Joined: Thu Oct 14, 2010 6:57 pm
Location: Moscow

Post by Aner1181 »

bugs in 20101121-2:

1. Dogs do not attacking infantry;
2. Soviet anti-air guns working (and attack air units) at low power;
3. Two or more helicopters can land on a helli platform.

Gecko
Posts: 51
Joined: Mon Oct 04, 2010 10:05 pm

Post by Gecko »

Harisson wrote: -In KOTH you can capture tech centre with paradrop flare
Implemented a fix for that, if it gets accepted it should be in next release :)

Dom_UK-EU
Posts: 22
Joined: Sun Nov 07, 2010 3:32 am
Location: Essex
Contact:

Post by Dom_UK-EU »

System.InvalidOperationException: Attempted to get trait from destroyed object (e1 211 (not in world))
at OpenRA.TraitDictionary.GetOrDefault[T](Actor actor)
at OpenRA.Actor.TraitOrDefault[T]()
at OpenRA.Traits.HealthExts.GetDamageState(Actor self)
at OpenRA.Mods.RA.AutoHeal.IdleHealActivity.Tick(Actor self)
at OpenRA.Traits.Util.RunActivity(Actor self, IActivity act)
at OpenRA.Actor.Tick()
at OpenRA.World.<Tick>m__11D(Actor x)
at OpenRA.Exts.Do[T](IEnumerable`1 e, Action`1 fn)
at OpenRA.World.Tick()
at OpenRA.Game.Tick(OrderManager orderManager)
at OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)
20101121-2

ddd
Posts: 272
Joined: Sat Oct 23, 2010 5:04 pm

Post by ddd »

Map: Regeneration Basin. 3 vs 3 players. Strange crushes (ver. 20101121-2):

Code: Select all

xor@ddd /usr/local/share/openra $ mono OpenRA.Game.exe
Loading settings file /home/xor/OpenRA/settings.yaml
Using Gl renderer
Available mods&#58;
        cnc&#58; C&C &#40;a0001&#41;
        ra&#58; Red Alert &#40;a0001&#41;
Loading mods&#58; ra

Unhandled Exception&#58; System.InvalidOperationException&#58; Attempted to get trait from destroyed object &#40;e1 407 &#40;not in world&#41;&#41;
  at OpenRA.TraitDictionary.GetOrDefault&#91;Health&#93; &#40;OpenRA.Actor actor&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Actor.TraitOrDefault&#91;Health&#93; &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Traits.HealthExts.GetDamageState &#40;OpenRA.Actor self&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Mods.RA.AutoHeal+IdleHealActivity.Tick &#40;OpenRA.Actor self&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Traits.Util.RunActivity &#40;OpenRA.Actor self, IActivity act&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Actor.Tick &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.World.<Tick>m__8 &#40;OpenRA.Actor x&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Exts.Do&#91;Actor&#93; &#40;IEnumerable`1 e, System.Action`1 fn&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.World.Tick &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game.Tick &#40;OpenRA.Network.OrderManager orderManager&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game.Tick &#40;OpenRA.Network.OrderManager orderManager, OpenRA.Graphics.Viewport viewPort&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game.Run &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Program.Run &#40;System.String&#91;&#93; args&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Program.Main &#40;System.String&#91;&#93; args&#41; &#91;0x00000&#93; in <filename unknown>&#58;0

Code: Select all

xor@ddd /usr/local/share/openra $ mono OpenRA.Game.exe
Loading settings file /home/xor/OpenRA/settings.yaml
Using Gl renderer
Available mods&#58;
        cnc&#58; C&C &#40;a0001&#41;
        ra&#58; Red Alert &#40;a0001&#41;
Loading mods&#58; ra

Unhandled Exception&#58; System.InvalidOperationException&#58; Attempted to get trait from destroyed object &#40;e1 344 &#40;not in world&#41;&#41;
  at OpenRA.TraitDictionary.GetOrDefault&#91;Health&#93; &#40;OpenRA.Actor actor&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Actor.TraitOrDefault&#91;Health&#93; &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Traits.HealthExts.GetDamageState &#40;OpenRA.Actor self&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Mods.RA.AutoHeal+IdleHealActivity.Tick &#40;OpenRA.Actor self&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Traits.Util.RunActivity &#40;OpenRA.Actor self, IActivity act&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Actor.Tick &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.World.<Tick>m__8 &#40;OpenRA.Actor x&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Exts.Do&#91;Actor&#93; &#40;IEnumerable`1 e, System.Action`1 fn&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.World.Tick &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game.Tick &#40;OpenRA.Network.OrderManager orderManager&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game.Tick &#40;OpenRA.Network.OrderManager orderManager, OpenRA.Graphics.Viewport viewPort&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Game.Run &#40;&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Program.Run &#40;System.String&#91;&#93; args&#41; &#91;0x00000&#93; in <filename unknown>&#58;0 
  at OpenRA.Program.Main &#40;System.String&#91;&#93; args&#41; &#91;0x00000&#93; in <filename unknown>&#58;0

Dom_UK-EU
Posts: 22
Joined: Sun Nov 07, 2010 3:32 am
Location: Essex
Contact:

Post by Dom_UK-EU »

System.InvalidOperationException: Out of sync in frame 4093: Blame Tick.

at OpenRA.Network.OrderManager.OutOfSync(Int32 frame, String blame)
at OpenRA.Network.OrderManager.CheckSync(Byte[] packet)
at OpenRA.Network.OrderManager.<TickImmediate>c__AnonStorey42.<>m__14F(Int32 clientId, Byte[] packet)
at OpenRA.Network.ReplayRecorderConnection.<Receive>c__AnonStorey4B.<>m__15D(Int32 client, Byte[] data)
at OpenRA.Network.EchoConnection.Receive(Action`2 packetFn)
at OpenRA.Network.ReplayRecorderConnection.Receive(Action`2 packetFn)
at OpenRA.Network.OrderManager.TickImmediate()
at OpenRA.Game.<Tick>c__AnonStorey53.<>m__16B()
at OpenRA.Sync.<CheckSyncUnchanged>c__AnonStorey35.<>m__11A()
at OpenRA.Sync.CheckSyncUnchanged[T](World world, Func`1 fn)
at OpenRA.Sync.CheckSyncUnchanged(World world, Action fn)
at OpenRA.Game.Tick(OrderManager orderManager)
at OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)

Dom_UK-EU
Posts: 22
Joined: Sun Nov 07, 2010 3:32 am
Location: Essex
Contact:

Post by Dom_UK-EU »

System.InvalidOperationException: Attempted to get trait from destroyed object (harv 787 (not in world))
at OpenRA.TraitDictionary.Get[T](Actor actor)
at OpenRA.Actor.Trait[T]()
at OpenRA.Mods.RA.OreRefinery.Sold(Actor self)
at OpenRA.Mods.RA.Buildings.Sell.DoSell(Actor self)
at OpenRA.Mods.RA.Buildings.Sell.Tick(Actor self)
at OpenRA.Traits.Util.RunActivity(Actor self, IActivity act)
at OpenRA.Actor.Tick()
at OpenRA.World.<Tick>m__4D(Actor x)
at OpenRA.Exts.Do[T](IEnumerable`1 e, Action`1 fn)
at OpenRA.World.Tick()
at OpenRA.Game.Tick(OrderManager orderManager)
at OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)

Dom_UK-EU
Posts: 22
Joined: Sun Nov 07, 2010 3:32 am
Location: Essex
Contact:

Post by Dom_UK-EU »

System.InvalidOperationException: Attempted to get trait from destroyed object (harv 1036 (not in world))
at OpenRA.TraitDictionary.Get[T](Actor actor)
at OpenRA.Actor.Trait[T]()
at OpenRA.Mods.RA.OreRefinery.Sold(Actor self)
at OpenRA.Mods.RA.Buildings.Sell.DoSell(Actor self)
at OpenRA.Mods.RA.Buildings.Sell.Tick(Actor self)
at OpenRA.Traits.Util.RunActivity(Actor self, IActivity act)
at OpenRA.Actor.Tick()
at OpenRA.World.<Tick>m__4D(Actor x)
at OpenRA.Exts.Do[T](IEnumerable`1 e, Action`1 fn)
at OpenRA.World.Tick()
at OpenRA.Game.Tick(OrderManager orderManager)
at OpenRA.Game.Tick(OrderManager orderManager, Viewport viewPort)
at OpenRA.Game.Run()
at OpenRA.Program.Run(String[] args)
at OpenRA.Program.Main(String[] args)

Post Reply