Can't Play OpenRA

Messed Graphic on XP, Can't launch on W7.

Discussion about the game and its default mods.
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Lolish_Knight
Posts: 4
Joined: Fri Sep 17, 2010 8:04 pm

Can't Play OpenRA

Post by Lolish_Knight »

I left a ticket on bug tracker previously, but don't figured how to edit it.
I have a stationary PC with Windows 7 Ultimate OS:
Intel Celeron 2.4 GHz, 512 MB, 128 MB Radeon 9250 Family.
And a Notebook with 2 OS on it - Windows 7 Ultimate and XP SP3:
Intel Core 2 Duo T5450, 1.66ghz, 2 GB, GMA 965.

I can't launch OpenRA on Windows 7, on both computers - standart windows error:

Code: Select all

Description:
  Stopped working

Problem Signature:
  Name:	CLR20r3
  01:	openra.game.exe
  02:	1.0.0.0
  03:	4c897393
  04:	mscorlib
  05:	2.0.0.0
  06:	4a275af7
  07:	f52
  08:	0
  09:	N3CTRYE2KN3C34SGL4ZQYRBFTE4M13NB
  OS version:	6.1.7600.2.0.0.256.1
  Language code:	1049
Upd. And another error that showed after my experiments, lol:

Code: Select all

Description:
  Stopped working

Signature:
  Name:	CLR20r3
  01:	openra.game.exe
  02:	1.0.0.0
  03:	4c8f4353
  04:	OpenRA.Game
  05:	1.0.0.0
  06:	4c8f4353
  07:	430
  08:	3d
  09:	System.InvalidOperationException
  OS version:	6.1.7600.2.0.0.256.1
  Language code:	1049
Tried all versions of drivers for video cards on my PC and reinstalled .NET Framework (It was so boring lol). Nothing changed. Personally, I don't think that this is lack of Open GL support or problem with .NET framework.

But when I'm trying to launch it on XP, I'm getting this:
Image
Image
Image
Image
Screens in different resolution because I tried to change all to get it work -/
I can provide all log files if needed. Help please.
THanks. Sorry for bad english, if it's bad ofc :>

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

Which machine are the screwed up screenshots from?

The game should work on the GMA, but the performance won't be nice.

We don't support the Radeon 9250, however -- it's only capable of ps1.4, and our shaders need 2.0. It's possible that we could write a 1.4-compatible fallback path in future.

Lolish_Knight
Posts: 4
Joined: Fri Sep 17, 2010 8:04 pm

Post by Lolish_Knight »

chrisf wrote: Which machine are the screwed up screenshots from?

The game should work on the GMA, but the performance won't be nice.

We don't support the Radeon 9250, however -- it's only capable of ps1.4, and our shaders need 2.0. It's possible that we could write a 1.4-compatible fallback path in future.
Notebook
Intel Core 2 Duo T5450, 1.66ghz, 2 GB, GMA 965.

Lolish_Knight
Posts: 4
Joined: Fri Sep 17, 2010 8:04 pm

Post by Lolish_Knight »

Tried to launch newest build on W7:
exception.log

Code: Select all

System.InvalidOperationException: Can't create OpenAL device
   в OpenRA.OpenAlSoundEngine..ctor()
   в OpenRA.Sound.Initialize()
   в OpenRA.Game.Initialize(Arguments args)
   в OpenRA.Program.Run(String[] args)
   в OpenRA.Program.Main(String[] args)

chrisf
Posts: 246
Joined: Mon Sep 06, 2010 4:59 am

Post by chrisf »

* Make sure you have current OpenAL installed. (get it from Creative)
* Turn off Skype, it's known to interact badly.

Lolish_Knight
Posts: 4
Joined: Fri Sep 17, 2010 8:04 pm

Post by Lolish_Knight »

chrisf wrote: * Make sure you have current OpenAL installed. (get it from Creative)
Thanks, game working perfectly now. May be add it in FAQ?

beedee
Posts: 94
Joined: Mon Sep 06, 2010 5:02 am
Location: Wellington
Contact:

Post by beedee »

Lolish_Knight wrote:
chrisf wrote: * Make sure you have current OpenAL installed. (get it from Creative)
Thanks, game working perfectly now. May be add it in FAQ?
The installer is going to be fixed in the very near future to ensure OpenAL is up to date so it shouldn't be an issue.

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