Some of my maps :)
- Murto the Ray
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- Joined: Mon Nov 10, 2014 4:34 pm
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- Joined: Wed Dec 10, 2014 11:59 am
I've posted a replay on the replay site with mad science. I wasn't in a to good shape anyway, but the amassing of ants and zombies went real quick and it felt like they where tough to beat. Didn't know about dogs..
Best option seems to either take the lab or destroy it.
Best option seems to either take the lab or destroy it.
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
Consider supporting OpenRA by setting a bounty or by donating for a server
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- Joined: Sun Jul 12, 2015 1:38 pm
Thanks a lot! I'm honoredJOo wrote: ↑3 of your maps are "official" now ... Cold Front , Barracuda and Mad Science
i did the paperwork for you , Mailaender added them
https://github.com/OpenRA/OpenRA/issues/8970

I'm curious, if the balance of the zombies and ants would change in the future, would it be automaticly updated in the map (if people play it with the latest version), or will this map always have the existing balance as it is now?Cmd. Matt wrote: ↑The zombie and ant balancing is mostly placeholder quality. The price tag was more or less designed to not give you too much bounty as they are easy to kill. It probably needs adjustments if they really play a role in multiplayer.
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The Lab is easily destroyed, so maybe its not such a thing after all.
http://www.gamereplays.org/openra/repla ... =0#9813680
http://www.gamereplays.org/openra/repla ... =0#9813680
Playlist with ALL games of the Dark Tournament Youtube.com/CorrodeCasts
Consider supporting OpenRA by setting a bounty or by donating for a server
Consider supporting OpenRA by setting a bounty or by donating for a server
Your map inherits all the mod rules. If it doesn't do any customization, it won't require maintenance when the mod balance is adjusted.PizzaAtomica wrote: ↑I'm curious, if the balance of the zombies and ants would change in the future, would it be automaticly updated in the map (if people play it with the latest version), or will this map always have the existing balance as it is now?
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- Joined: Sun Jul 12, 2015 1:38 pm
Hi guys (and girls maybe?), I'm back with a new map!
Badlands
http://resource.openra.net/maps/6064/

It's a 4 player symmetrical map suitable for FFA or teams.
Note that after I made this screenshot I just made a little change: I placed the two ore mines at each 'starting' field a little further apart. And after that I didn't feel like doing all the photoshop stitching all over again.
Hope you like it!
Badlands
http://resource.openra.net/maps/6064/

It's a 4 player symmetrical map suitable for FFA or teams.
Note that after I made this screenshot I just made a little change: I placed the two ore mines at each 'starting' field a little further apart. And after that I didn't feel like doing all the photoshop stitching all over again.

Hope you like it!

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- Posts: 85
- Joined: Sun Jul 12, 2015 1:38 pm
Thanks guys! 

I will see what I can do for you! I'm currently working on a 2v2 map, which has a bit the same style as Quarantine, but I'll try to keep the chokepoints wider.SoScared wrote: ↑I truly love the big maps with fewer player spots (Quarantene, Badlands). But would you consider making big maps but with few-to-none chokepoints? I feel like that's what the map pool needs and I really appreciate your attention to detail.
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- Joined: Sun Jul 12, 2015 1:38 pm
New map finished!
Meltdown
http://resource.openra.net/maps/6099

First time I've added oil derricks, and I thought let's crack it up a notch and add some powerplants too
Enjoy!

Meltdown
http://resource.openra.net/maps/6099

First time I've added oil derricks, and I thought let's crack it up a notch and add some powerplants too

Enjoy!