[RA Balance] MAD Tank
- MustaphaTR
- Posts: 203
- Joined: Mon Aug 04, 2014 6:38 am
- Location: Kastamonu, Turkey
many cool ideas ITT
personally, i prefer the "support unit" idea over the "hero unit" idea.
possibilities:
MAD Tank's thumping could negatviely influence power within range, high tech within range etc.
Power down within range, stop timer on affected high tech buildings or air buildings, disrupt gap Generators, Radars, Radar jammers, uncloak Units... tons of possibilities.
personally, i prefer the "support unit" idea over the "hero unit" idea.
possibilities:
MAD Tank's thumping could negatviely influence power within range, high tech within range etc.
Power down within range, stop timer on affected high tech buildings or air buildings, disrupt gap Generators, Radars, Radar jammers, uncloak Units... tons of possibilities.
(Just fir the fun :p Who said MAD tanks are useless ? ^_^
https://www.youtube.com/watch?v=gijKL0I0eCE )
https://www.youtube.com/watch?v=gijKL0I0eCE )
sort of what I had in mind:
https://www.youtube.com/watch?v=uIFOfGWu08w
MADTank:
Price: $2500, up from $2000
Charge Time (thump): 10 sec, up from 5 sec
HP: 600, down from 900
Chronoshift - no effect
Iron Curtain - Detonation (no Thump)
...
Range (Thump1): 22, up from 7
Damage (Thump1): 1 (vs None200% Wood75% Light75% Heavy50%)
Infantry goes prone.
Range (Thump2): 12
Damage (Thump2): 1 (vs None200% Wood50% Light50% Heavy50%)
...
Range (Detonate): 8
Damage (Detonate): 5 (vs Concrete 1000%)
https://www.youtube.com/watch?v=uIFOfGWu08w
MADTank:
Price: $2500, up from $2000
Charge Time (thump): 10 sec, up from 5 sec
HP: 600, down from 900
Chronoshift - no effect
Iron Curtain - Detonation (no Thump)
...
Range (Thump1): 22, up from 7
Damage (Thump1): 1 (vs None200% Wood75% Light75% Heavy50%)
Infantry goes prone.
Range (Thump2): 12
Damage (Thump2): 1 (vs None200% Wood50% Light50% Heavy50%)
...
Range (Detonate): 8
Damage (Detonate): 5 (vs Concrete 1000%)