I am trying to install the latest release 20210321 on a Lenovo Thinkpad L520 i5 with Windows 7 and Intel HD Graphics 3000 (with OpenGL 3.1) and get Fatal/Graphics Error after setup.
An ideas when to go from here or if it's even possible to install this release on this system?
OpenRA release 20210321 on Intel HD Graphics 3000
release 20210321 on Intel HD Graphics 3000 with OpenGL 3.1
Re: OpenRA release 20210321 on Intel HD Graphics 3000
This is what I get in the logs files:
exception-2021-08-23T185618Z.log
OpenRA engine version release-20210321
Date: 2021-08-23 18:56:18Z
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.InvalidOperationException`: Failed to initialize platform-integration library. Check graphics.log for details.
at OpenRA.Game.Initialize(Arguments args)
at OpenRA.Game.InitializeAndRun(String[] args)
at OpenRA.WindowsLauncher.WindowsLauncher.RunGame(String[] args)
graphics.log
System.InvalidOperationException: No supported OpenGL profiles were found.
at OpenRA.Platforms.Default.Sdl2PlatformWindow..ctor(Size requestEffectiveWindowSize, WindowMode windowMode, Single scaleModifier, Int32 batchSize, Int32 videoDisplay, GLProfile requestProfile, Boolean enableLegacyGL)
at OpenRA.Platforms.Default.DefaultPlatform.CreateWindow(Size size, WindowMode windowMode, Single scaleModifier, Int32 batchSize, Int32 videoDisplay, GLProfile profile, Boolean enableLegacyGL)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)
System.InvalidOperationException: No supported OpenGL profiles were found.
at OpenRA.Platforms.Default.Sdl2PlatformWindow..ctor(Size requestEffectiveWindowSize, WindowMode windowMode, Single scaleModifier, Int32 batchSize, Int32 videoDisplay, GLProfile requestProfile, Boolean enableLegacyGL)
at OpenRA.Platforms.Default.DefaultPlatform.CreateWindow(Size size, WindowMode windowMode, Single scaleModifier, Int32 batchSize, Int32 videoDisplay, GLProfile profile, Boolean enableLegacyGL)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)
exception-2021-08-23T185618Z.log
OpenRA engine version release-20210321
Date: 2021-08-23 18:56:18Z
Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1)
Runtime Version: .NET CLR 4.0.30319.42000
Exception of type `System.InvalidOperationException`: Failed to initialize platform-integration library. Check graphics.log for details.
at OpenRA.Game.Initialize(Arguments args)
at OpenRA.Game.InitializeAndRun(String[] args)
at OpenRA.WindowsLauncher.WindowsLauncher.RunGame(String[] args)
graphics.log
System.InvalidOperationException: No supported OpenGL profiles were found.
at OpenRA.Platforms.Default.Sdl2PlatformWindow..ctor(Size requestEffectiveWindowSize, WindowMode windowMode, Single scaleModifier, Int32 batchSize, Int32 videoDisplay, GLProfile requestProfile, Boolean enableLegacyGL)
at OpenRA.Platforms.Default.DefaultPlatform.CreateWindow(Size size, WindowMode windowMode, Single scaleModifier, Int32 batchSize, Int32 videoDisplay, GLProfile profile, Boolean enableLegacyGL)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)
System.InvalidOperationException: No supported OpenGL profiles were found.
at OpenRA.Platforms.Default.Sdl2PlatformWindow..ctor(Size requestEffectiveWindowSize, WindowMode windowMode, Single scaleModifier, Int32 batchSize, Int32 videoDisplay, GLProfile requestProfile, Boolean enableLegacyGL)
at OpenRA.Platforms.Default.DefaultPlatform.CreateWindow(Size size, WindowMode windowMode, Single scaleModifier, Int32 batchSize, Int32 videoDisplay, GLProfile profile, Boolean enableLegacyGL)
at OpenRA.Renderer..ctor(IPlatform platform, GraphicSettings graphicSettings)
at OpenRA.Game.Initialize(Arguments args)
Re: OpenRA release 20210321 on Intel HD Graphics 3000
The latest release requires support for either OpenGL 3.2 or DirectX 11. Unfortunately the HD 3000 only provides DirectX 10.1 and OpenGL 3.1 under windows. I believe that the Linux drivers for that chip do support OpenGL 3.2, if you consider installing Linux to be an option.
Re: OpenRA release 20210321 on Intel HD Graphics 3000
I got it to run by launching the game from the command prompt with -*.AppImage Graphics.DisableLegacyGL=False