Cheap / Annoying Iron Curtain Tactics w/ Mixed Factions

Does something need to be done?

Discussion about the game and its default mods.
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Should Chronoshifted-Iron Curtain attacks be possible?

Yes
9
82%
No
2
18%
 
Total votes: 11

GenPDP7
Posts: 4
Joined: Wed Sep 14, 2016 7:17 pm

Cheap / Annoying Iron Curtain Tactics w/ Mixed Factions

Post by GenPDP7 »

I'm new, so my apologies if this has already been discussed to death in the past.

Call me ... whatever you want ... but is it not just utterly ridiculous to allow players to chronoshift a group of arty, or tanks, or whatever into the center of your base, and then have Iron Curtain applied to them, making this impossible to defend against? How exactly is that not simply a way of cheating?

I would say the devs never considered this possibility, and/or did not consider the ramifications of having teams with mixed factions.

To be perfectly honest, I think the whole idea of the Iron Curtain is stupid in the first place, but I guess that's just the way it is. Why not disable either Iron Curtain or Chronoshift when teams have mixed factions to prevent this "strategy" from being employed?

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JOo
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Joined: Wed Jan 25, 2012 8:12 pm

Post by JOo »

its not cheating ... its a legit team-tactic ... and its not limited to "mixed factions" ... works also with the vanilla rules

if you dont like mixed faction , dont play the maps ... cause these are custom made maps that behave different from the standard-rules ...

again , if you dont like the mixed-faction-maps ... dont play the maps

and beside that , you can defend against this ... have a crono ready ... and when they crono the iron-curtained units in , grab them and crono them elsewhere ...

that would give you 20 seconds to gather a couple of units and wait till they crono back and the curtain is gone ... destroy the units as fast as possible though , because otherwise they stay on that position

as far as the developers go , they dont care about custom made maps and their rules ... obviously ... you cant balance the whole game for all custom maps with different rules ...


oh ..


and if you dont like the rules on the current "mixed-faction-maps" ... change the rules , make your own mixed-faction-map ... upload it , open a server ... and let the people play "your" version of mixed-factions
Last edited by JOo on Wed Sep 14, 2016 8:21 pm, edited 2 times in total.

GenPDP7
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Joined: Wed Sep 14, 2016 7:17 pm

Post by GenPDP7 »

First off, I wasn't aware that you could chronoshift enemy units the same way you do your own, so that is partially an answer. ( I don't play with superweapons very much ). What about applying Iron Curtain to buildings? I guess you could also just have an IC ready and IC the buildings near where the enemy units were shifted, in order to defend?

And as far as "the maps" are concerned, is it not possible to have mixed Allied/Soviet teams on *any* map? I wasn't aware there were maps that disallowed this.

[Edit] Now I see you think I was talking about maps where you get access to all the faction's units and structures for each player. Yes, that is really, really dumb! But that's not what I was referring to. I was talking about when you have a team that consists of a combination of both allied and soviet players.

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JOo
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Post by JOo »

yes , you could also just defend-curtain the target-building ...

there is standard maps ... the official maps ... they allow you to play whatever faction you want , but only 1 faction ... we are constantly working on the balance

then there is custom maps with different rules (anyone can make those )... the maps you are talking about are called "mixed-faction-maps" (i guess)... there it doesnt matter what faction you pick , you play both allies and soviet ... so you can do both , crono and curtain ....

but it doesnt matter , as those curtain-crono strategys work on both modes ... standard and custom ... on standard you rely on your team-mate to do this ... and on those custom maps you can do it alone
Last edited by JOo on Wed Sep 14, 2016 8:15 pm, edited 2 times in total.

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JOo
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Post by JOo »

GenPDP7 wrote: I was talking about when you have a team that consists of a combination of both allied and soviet players.
its a legit team-tactic ... to defend against it , either perfrom a defending crono ... by letting the enemy units "cool down" elsewhere ... and then when they come back have a defense ready

or as you said , curtain the target of the enemy ... thats most likely a high-tech-structure

the key for winning games with lots of "high-tech" ... is to be faster as your enemy ... its as simple as that

but asking to change this , so that this doenst work ... is pretty much equal to asking for flying pink tanks

GenPDP7
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Joined: Wed Sep 14, 2016 7:17 pm

Post by GenPDP7 »

Yeah, that makes sense. I still am not going to say that I like it (not really my cup of tea, but whatever), but at least I now know that it is possible to defend against it.

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JOo
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Post by JOo »

welcome to the community :)

GenPDP7
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Joined: Wed Sep 14, 2016 7:17 pm

Post by GenPDP7 »

Thanks, I appreciate it. I am a longtime fan of RA going back to the 90's. It's good to see that it has been brought into the modern era with online play and compatibility, etc.

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JOo
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Post by JOo »

theres constantly people working on OpenRA ... so if you find any bugs ... or you have any suggestion ... keep sure to checkout

https://github.com/OpenRA/OpenRA/issues

and drop a ticket

if you want to talk to the devs or other contributers/players directly , you can also join us on irc ...

http://webchat.freenode.net/?channels=openra

zinc
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Joined: Sun Feb 09, 2014 3:46 pm

Post by zinc »

When you get used to this version your opinion may change. It is an advantage for mixed teams that is difficult to counter but then the other side always has the option of having a mixed faction team also.

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