Search found 642 matches

by abcdefg30
Wed Aug 31, 2016 10:55 pm
Forum: General Discussion
Topic: Chronoshiftable naval transports
Replies: 23
Views: 16367

JOo wrote: or to basicly "crono" nuke-trucks ... that dont have to go back anyway ...

no thanks
Nuke trucks die inside the transport when being chrono'd.
by abcdefg30
Wed Aug 31, 2016 8:08 pm
Forum: General Discussion
Topic: Chronoshiftable naval transports
Replies: 23
Views: 16367

lucassss wrote: it reminds me of something that I noticed, demo trucks don't explode when killed as part of a transport's death.
That is another issue: OpenRA/OpenRA#11037 :)
by abcdefg30
Wed Aug 31, 2016 5:25 pm
Forum: General Discussion
Topic: Chronoshiftable naval transports
Replies: 23
Views: 16367

There is also still OpenRA/OpenRA#8670.
by abcdefg30
Wed Aug 31, 2016 5:20 pm
Forum: General Discussion
Topic: Chronoshiftable naval transports
Replies: 23
Views: 16367

This creates an exploitable situation where you can teleport a load of tanks into an enemy base, unload them, and then have them remain after the timer runs out and the transport returns. This is similiar to the already existing "exploitable situation" where you teleport a MCV and then deploy it (a...
by abcdefg30
Wed Aug 31, 2016 4:11 pm
Forum: General Discussion
Topic: Chronoshiftable naval transports
Replies: 23
Views: 16367

Chronoshiftable naval transports

I recently noticed that naval transports are not chronoshiftable. (By wasting a chronoshift... as you can select them, but it has no effect.) It doesn't make sense to me that naval transports aren't chronoshiftable as other naval units are. Thus I filed a pull request to fix this: OpenRA/OpenRA#1186...
by abcdefg30
Mon Aug 22, 2016 4:31 pm
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 17611

Wouldn't it be better to code it like this FIX2 Inherits: FIX ? instead of copy-pasting out the entire set of rules for FIX Actually yes. I think that is what GraionDilach suggested orginally: http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&p=296195#296195 But hey, the main thing is that the ...
by abcdefg30
Sun Aug 21, 2016 12:13 pm
Forum: General Discussion
Topic: Original Cutscenes in camapiagn
Replies: 2
Views: 2521

Here is the guide on how to install them manually: https://github.com/OpenRA/OpenRA/wiki/G ... ion-videos
by abcdefg30
Fri Jul 29, 2016 11:53 am
Forum: General Discussion
Topic: [RA Balance] Chronotanks
Replies: 23
Views: 23993

Re: Chrono tanks, Buff/Nerf

making the chrono ability hotkeyable: i am dying so much for this to happen, i'd love to have it so i can press the F key and expect a radius circle around the unit and then picking where i want it to go, making it easier for micro and also perhaps more usable, as it does have the 'Deploy' sign on ...
by abcdefg30
Sun Jul 24, 2016 4:43 pm
Forum: Mapping and Modding
Topic: Adding Custom building to map
Replies: 5
Views: 5238

abcdefg30 wrote: I hope I didn't forget anything and could help. :)
Ah well, I just noticed that you also might want to add a "damaged-idle" and "damaged-build-top" sequence. You can duplicate those (copy and paste the ones without "damage-").
by abcdefg30
Sun Jul 24, 2016 4:29 pm
Forum: Mapping and Modding
Topic: Adding Custom building to map
Replies: 5
Views: 5238

You are missing a whole bunch of sequences: - For the "Bib" for example (this is the advanced power plant bib): bib: bib2 Length: * UseTilesetExtension: true TilesetOverrides: INTERIOR: TEMPERAT - For the make animation: make: grgemake Length: * - And for the door ("WithProductionDoorOverlay"): buil...
by abcdefg30
Mon Jul 18, 2016 3:23 pm
Forum: General Discussion
Topic: Game Saves
Replies: 5
Views: 3746

You can also join the devchat on IRC ( #openra ): http://webchat.freenode.net/?channels=openra
by abcdefg30
Sat Jul 16, 2016 10:23 am
Forum: General Discussion
Topic: Livestreams & Youtube accounts for OpenRA
Replies: 117
Views: 102954

Mechacaseal surprisingly did some OpenRA videos in the recent time: https://www.youtube.com/channel/UCIw5O5 ... ery=OpenRA
by abcdefg30
Tue Jul 12, 2016 4:47 pm
Forum: Mapping and Modding
Topic: Please try again to help me with LUA
Replies: 4
Views: 4777

Re: Please try again to help me with LUA

First of all, sorry for the late response! (I've been quite busy recently.) So, to your questions: I am not sure if I know now something about LUA theoretically and considering the books but I think I know now a first simple thing about LUA practically and functionally that is an imagination of how ...
by abcdefg30
Sun Jul 10, 2016 8:12 pm
Forum: Competitions and Events
Topic: BIG TEAM TOURNAMENT August 1st - 7th Sign up HERE
Replies: 39
Views: 31612

Reporting in for duty!

EDIT: Ugh, I just noticed, I probably won't make it that week. Sorry guys.
Still have your fun though!