Nuke trucks die inside the transport when being chrono'd.
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- Wed Aug 31, 2016 10:55 pm
- Forum: General Discussion
- Topic: Chronoshiftable naval transports
- Replies: 23
- Views: 16367
- Wed Aug 31, 2016 8:08 pm
- Forum: General Discussion
- Topic: Chronoshiftable naval transports
- Replies: 23
- Views: 16367
That is another issue: OpenRA/OpenRA#11037lucassss wrote: ↑it reminds me of something that I noticed, demo trucks don't explode when killed as part of a transport's death.
- Wed Aug 31, 2016 5:25 pm
- Forum: General Discussion
- Topic: Chronoshiftable naval transports
- Replies: 23
- Views: 16367
There is also still OpenRA/OpenRA#8670.
- Wed Aug 31, 2016 5:20 pm
- Forum: General Discussion
- Topic: Chronoshiftable naval transports
- Replies: 23
- Views: 16367
This creates an exploitable situation where you can teleport a load of tanks into an enemy base, unload them, and then have them remain after the timer runs out and the transport returns. This is similiar to the already existing "exploitable situation" where you teleport a MCV and then deploy it (a...
- Wed Aug 31, 2016 4:11 pm
- Forum: General Discussion
- Topic: Chronoshiftable naval transports
- Replies: 23
- Views: 16367
Chronoshiftable naval transports
I recently noticed that naval transports are not chronoshiftable. (By wasting a chronoshift... as you can select them, but it has no effect.) It doesn't make sense to me that naval transports aren't chronoshiftable as other naval units are. Thus I filed a pull request to fix this: OpenRA/OpenRA#1186...
- Mon Aug 22, 2016 4:31 pm
- Forum: Mapping and Modding
- Topic: Decreasing power requirements
- Replies: 21
- Views: 17611
Wouldn't it be better to code it like this FIX2 Inherits: FIX ? instead of copy-pasting out the entire set of rules for FIX Actually yes. I think that is what GraionDilach suggested orginally: http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&p=296195#296195 But hey, the main thing is that the ...
- Sun Aug 21, 2016 12:13 pm
- Forum: General Discussion
- Topic: Original Cutscenes in camapiagn
- Replies: 2
- Views: 2521
Here is the guide on how to install them manually: https://github.com/OpenRA/OpenRA/wiki/G ... ion-videos
- Fri Jul 29, 2016 11:53 am
- Forum: General Discussion
- Topic: [RA Balance] Chronotanks
- Replies: 23
- Views: 23993
Re: Chrono tanks, Buff/Nerf
making the chrono ability hotkeyable: i am dying so much for this to happen, i'd love to have it so i can press the F key and expect a radius circle around the unit and then picking where i want it to go, making it easier for micro and also perhaps more usable, as it does have the 'Deploy' sign on ...
- Sun Jul 24, 2016 4:43 pm
- Forum: Mapping and Modding
- Topic: Adding Custom building to map
- Replies: 5
- Views: 5238
Ah well, I just noticed that you also might want to add a "damaged-idle" and "damaged-build-top" sequence. You can duplicate those (copy and paste the ones without "damage-").abcdefg30 wrote: ↑I hope I didn't forget anything and could help.
- Sun Jul 24, 2016 4:29 pm
- Forum: Mapping and Modding
- Topic: Adding Custom building to map
- Replies: 5
- Views: 5238
You are missing a whole bunch of sequences: - For the "Bib" for example (this is the advanced power plant bib): bib: bib2 Length: * UseTilesetExtension: true TilesetOverrides: INTERIOR: TEMPERAT - For the make animation: make: grgemake Length: * - And for the door ("WithProductionDoorOverlay"): buil...
- Mon Jul 18, 2016 3:23 pm
- Forum: General Discussion
- Topic: Game Saves
- Replies: 5
- Views: 3746
You can also join the devchat on IRC ( #openra ): http://webchat.freenode.net/?channels=openra
- Sat Jul 16, 2016 10:23 am
- Forum: General Discussion
- Topic: Livestreams & Youtube accounts for OpenRA
- Replies: 117
- Views: 102954
Mechacaseal surprisingly did some OpenRA videos in the recent time: https://www.youtube.com/channel/UCIw5O5 ... ery=OpenRA
- Tue Jul 12, 2016 4:47 pm
- Forum: Mapping and Modding
- Topic: Please try again to help me with LUA
- Replies: 4
- Views: 4777
Re: Please try again to help me with LUA
First of all, sorry for the late response! (I've been quite busy recently.) So, to your questions: I am not sure if I know now something about LUA theoretically and considering the books but I think I know now a first simple thing about LUA practically and functionally that is an imagination of how ...
- Sun Jul 10, 2016 8:12 pm
- Forum: Competitions and Events
- Topic: BIG TEAM TOURNAMENT August 1st - 7th Sign up HERE
- Replies: 39
- Views: 31612
- Thu Jun 23, 2016 2:22 pm
- Forum: Competitions and Events
- Topic: Tournaments/League History on OpenRAs Wiki
- Replies: 25
- Views: 20294