Search found 154 matches

by camundahl
Thu Apr 13, 2017 2:15 pm
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 121035

I think it's mostly for balance reasons. Hidden nukes/gps would break the game pretty easily. I'm not entirely convinced, is the game been tested competitively without that or has it been around for ever mostly for turtle/basic/ffa players who play sim-city for 20 min until starting worrying about ...
by camundahl
Wed Apr 12, 2017 10:46 pm
Forum: Mapping and Modding
Topic: Nomad Galaxy
Replies: 8
Views: 7563

Awesome Nolt!

Do you have a link to a compiled version I could play around on?
by camundahl
Wed Apr 12, 2017 9:55 pm
Forum: General Discussion
Topic: Sam Site Discussion (RA)
Replies: 25
Views: 16012

Sam should have a longer range than AA gun, end of story.

Whether the AA range gets shortened or the Sam extended I don't think will matter much.
by camundahl
Wed Apr 12, 2017 7:45 pm
Forum: General Discussion
Topic: Red Alert IV- Live-action Edition - The Battle for Siria.
Replies: 2
Views: 2588

drugs?
by camundahl
Thu Mar 16, 2017 10:25 pm
Forum: Mapping and Modding
Topic: What is the data like '1c20'
Replies: 3
Views: 3163

so 1024 is a full cell, or 1c0? just 1?
by camundahl
Wed Mar 15, 2017 12:59 pm
Forum: Mapping and Modding
Topic: Nomad Galaxy
Replies: 8
Views: 7563

Awesome man, Keep it up!

If possible, it would be cool to have a space station base with modular points to place turrets, repair bays, tech add-ons, etc, kinda like X-com interceptor or whatever that game was.
by camundahl
Fri Mar 10, 2017 9:26 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788513

Aye Aye Matey! :drunk:

thanks
by camundahl
Fri Mar 10, 2017 6:09 pm
Forum: General Discussion
Topic: Hecthor Doomhammer Streams RTS stuff
Replies: 94
Views: 65056

Wish you the best!
by camundahl
Fri Mar 10, 2017 6:07 pm
Forum: General Discussion
Topic: What should happen to migs?
Replies: 7
Views: 5030

i think mig anti air would be great
by camundahl
Fri Mar 10, 2017 6:00 pm
Forum: General Discussion
Topic: Easy & high value gameplay polishes.
Replies: 12
Views: 11168

downscale infantry slightly in RA mod
by camundahl
Fri Mar 10, 2017 5:30 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 788513

this is the current playtest hosted on www.openra.net?
by camundahl
Mon Mar 06, 2017 6:02 pm
Forum: General Discussion
Topic: Hijackers/Thieves
Replies: 4
Views: 3936

Re: Hijackers/Thieves

I tried using 10 hijackers to capture ore trucks at an ore patch... Not exactly easy to capture them. Big waste of cash really. It's a known problem stemming from reusing code for entering static buildings for vehicles. https://github.com/OpenRA/OpenRA/issues/9879 And here I was thinking it was a b...
by camundahl
Mon Mar 06, 2017 2:41 pm
Forum: General Discussion
Topic: Good maps you have come across recently?
Replies: 5
Views: 3978

Links? 8)
by camundahl
Fri Mar 03, 2017 10:32 pm
Forum: General Discussion
Topic: Hijackers/Thieves
Replies: 4
Views: 3936

Zinc you have to wait for the brief second they stop to gather ore and you can get in.

If you want to avoid Ref Trucks being captured just send a move command away and hopefully crushing them. :)
by camundahl
Tue Feb 21, 2017 10:49 pm
Forum: General Discussion
Topic: Searching for Core Dev of OpenRA
Replies: 4
Views: 3118

Post here if you get the interview!