Yeah, that might work.
If i have some time, i'll try to edit your map as well. Been rather busy these past few weeks
Search found 255 matches
- Mon May 22, 2017 9:49 pm
- Forum: Competitions and Events
- Topic: Competitive Map Making Discussion
- Replies: 52
- Views: 52976
- Mon May 22, 2017 9:47 pm
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 127761
- Mon May 22, 2017 9:45 pm
- Forum: General Discussion
- Topic: [RA] Playtest v1.6b - Still an experimental phase.
- Replies: 59
- Views: 39364
Won't do a damn thing, and you'd just be annoying the rest of the playerbase with a useless change.SirCake wrote: ↑ A cool way to debuff base pushes could be to reduce mcv build radius by 30% or so. Just an idea
- Wed May 17, 2017 8:51 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 875
- Views: 2089198
34 minutes of naval fun! Omnom's take on naval goes to the extreme and let's tier 3 naval reach ~ 25-30 cells! What choke points? It also had a nuke, IC, tanya do mega damage, and, well, the NAVY!! Enjoy: https://www.gamereplays.org/openra/replays.php?game=92&show=details&id=320781 which map? http:...
- Wed May 17, 2017 3:10 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 875
- Views: 2089198
- Tue May 16, 2017 12:07 am
- Forum: Competitions and Events
- Topic: Competitive Map Making Discussion
- Replies: 52
- Views: 52976
Mo's four ore mine starter interested me, and the discussions about tradeoffs between eco and map control prompted me to make this: http://resource.openra.net/maps/21280/ I'd be interested to know if you see any placements that are do-or-die. My hunch is that there's now enough starting eco and bas...
- Mon May 15, 2017 10:58 pm
- Forum: Mapping and Modding
- Topic: Conditions Question
- Replies: 10
- Views: 7463
- Sun May 14, 2017 10:29 am
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 127761
- Sun May 14, 2017 8:46 am
- Forum: Competitions and Events
- Topic: Call for RAGL maps for micro players
- Replies: 31
- Views: 63934
The real question is, "Is there room for micro to coexist with macro in the current map pool?" The answer to this question is "most likely no", because as long as you have good macro, you will win 90% of your games against players with lesser macro. Sure, you can sidestep around this by forcing play...
- Sun May 14, 2017 8:16 am
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 127761
I don't know how to specifically mod the weapons other than what is already there; in particular, I don't know how to give weapons conditionals other than assigning certain units a second armament. What I'm thinking is that you could give the rocket soldier 5 different rockets, and give them all dif...
- Sat May 13, 2017 10:27 am
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 127761
- Thu May 11, 2017 7:38 pm
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 127761
- Wed May 10, 2017 7:17 pm
- Forum: General Discussion
- Topic: Missile Subs
- Replies: 22
- Views: 49947
- Wed May 10, 2017 7:10 pm
- Forum: General Discussion
- Topic: Adding upgrade mechanics to RA
- Replies: 8
- Views: 5583
- Wed May 10, 2017 9:45 am
- Forum: General Discussion
- Topic: Why do units automatically shoot at an enemy oil derrick?
- Replies: 20
- Views: 15138
Making our autotarget work as originally intended and as implemented in the other games makes A-moving into an enemy base less viable, not more. Players would be required to explicitly target non-defense structures instead of just a-moving a blob through everything in their path. Smitty's right in ...