Search found 255 matches

by OMnom
Mon May 22, 2017 9:49 pm
Forum: Competitions and Events
Topic: Competitive Map Making Discussion
Replies: 52
Views: 52976

Yeah, that might work.

If i have some time, i'll try to edit your map as well. Been rather busy these past few weeks
by OMnom
Mon May 22, 2017 9:47 pm
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 127761

Thats an interesting idea.

MGG is kinda useless still because i found out the other day that some units can still auto-shoot into the shroud...
by OMnom
Mon May 22, 2017 9:45 pm
Forum: General Discussion
Topic: [RA] Playtest v1.6b - Still an experimental phase.
Replies: 59
Views: 39364

SirCake wrote: A cool way to debuff base pushes could be to reduce mcv build radius by 30% or so. Just an idea :)
Won't do a damn thing, and you'd just be annoying the rest of the playerbase with a useless change.
by OMnom
Wed May 17, 2017 8:51 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 875
Views: 2089198

34 minutes of naval fun! Omnom's take on naval goes to the extreme and let's tier 3 naval reach ~ 25-30 cells! What choke points? It also had a nuke, IC, tanya do mega damage, and, well, the NAVY!! Enjoy: https://www.gamereplays.org/openra/replays.php?game=92&show=details&id=320781 which map? http:...
by OMnom
Wed May 17, 2017 3:10 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 875
Views: 2089198

Disclaimer: those were highly experimental naval values and (almost) all of those changes will be changed
by OMnom
Tue May 16, 2017 12:07 am
Forum: Competitions and Events
Topic: Competitive Map Making Discussion
Replies: 52
Views: 52976

Mo's four ore mine starter interested me, and the discussions about tradeoffs between eco and map control prompted me to make this: http://resource.openra.net/maps/21280/ I'd be interested to know if you see any placements that are do-or-die. My hunch is that there's now enough starting eco and bas...
by OMnom
Mon May 15, 2017 10:58 pm
Forum: Mapping and Modding
Topic: Conditions Question
Replies: 10
Views: 7463

Hmm I see...yeah I was just trying to piece it together by analyzing how you guys wrote weapons.yaml, and that clarified a lot of it.
by OMnom
Sun May 14, 2017 10:29 am
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 127761

Yeah, that'd be a smarter way to do it. I'm not sure, but if the tank/apc is directly charging towards the rocket, the tracking won't be affected right? Also, I get the feeling that adding inaccuracy to rockets would be moderately difficult to balance correctly.
by OMnom
Sun May 14, 2017 8:46 am
Forum: Competitions and Events
Topic: Call for RAGL maps for micro players
Replies: 31
Views: 63934

The real question is, "Is there room for micro to coexist with macro in the current map pool?" The answer to this question is "most likely no", because as long as you have good macro, you will win 90% of your games against players with lesser macro. Sure, you can sidestep around this by forcing play...
by OMnom
Sun May 14, 2017 8:16 am
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 127761

I don't know how to specifically mod the weapons other than what is already there; in particular, I don't know how to give weapons conditionals other than assigning certain units a second armament. What I'm thinking is that you could give the rocket soldier 5 different rockets, and give them all dif...
by OMnom
Sat May 13, 2017 10:27 am
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 127761

it's probably doable, but I'm guessing it'd be complicated as hell
by OMnom
Thu May 11, 2017 7:38 pm
Forum: General Discussion
Topic: General Discussion / Simple Questions, Simple Answers
Replies: 101
Views: 127761

Yes. Put a healing aura on barracks please. /lol
by OMnom
Wed May 10, 2017 7:17 pm
Forum: General Discussion
Topic: Missile Subs
Replies: 22
Views: 49947

I'm going to post a thread next week with an experimental map containing many new features, including yak/mig AA, a naval overhaul, and maybe an upgrade system, should time permit.
by OMnom
Wed May 10, 2017 7:10 pm
Forum: General Discussion
Topic: Adding upgrade mechanics to RA
Replies: 8
Views: 5583

I was contemplating testing this out in my playest, but i scrapped it because i thought it wouldn't get past the scrutiny. Specifically, i was going to place certain upgrades in the defense tab that would be buildable after certain tech levels.
by OMnom
Wed May 10, 2017 9:45 am
Forum: General Discussion
Topic: Why do units automatically shoot at an enemy oil derrick?
Replies: 20
Views: 15138

Making our autotarget work as originally intended and as implemented in the other games makes A-moving into an enemy base less viable, not more. Players would be required to explicitly target non-defense structures instead of just a-moving a blob through everything in their path. Smitty's right in ...