Search found 1135 matches

by Matt
Mon May 28, 2012 6:36 pm
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46539

Perhaps concrete can be placed in a large area around the build point, kind of like Tiberian Sun. That would help things a lot. Yes, some concrete around your spawn point would definitely be a good idea. By the way: You can already try the mod. Just get a Dune 2000 installation from "somewhere", do...
by Matt
Mon May 28, 2012 6:33 pm
Forum: General Discussion
Topic: OpenRA + Ubuntu 11.04 + GMA5700MHD = Glitch?
Replies: 4
Views: 6169

Dukat863 wrote: It simply crashes. Or i'm doing something wrong.
Try

Code: Select all

mono OpenRA.Game.exe Graphics.Renderer=Cg
by Matt
Mon May 28, 2012 4:41 pm
Forum: Mapping and Modding
Topic: Need modding team
Replies: 8
Views: 7560

Impressive, you could make OpenRA truely free just like http://wiki.openttd.org/OpenGFX. I suggest you upload those at http://content.open-ra.org/
by Matt
Sun May 27, 2012 4:35 pm
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46539

For everyone who wants to help: here is my https://github.com/Mailaender/OpenRA/bl ... s/d2k/TODO file and it's only getting longer :)
by Matt
Sun May 27, 2012 6:18 am
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 51002

And I see a sandworm! It eats whole units, but is not some kind of a superweapon. You get a "worm sign detected" *lightning* and "worm attack" warning when it strikes. Vanishes after it ate 3 in the original Dune 2000. Something like a moving kill crate so to speak. You are save on rocks. Chris wan...
by Matt
Sun May 27, 2012 6:05 am
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 51002

For sandworms not to be in the game seems a bit odd, they're pretty critical to warfare on Arrakis in the books. If you're in the open sand and causing vibrations, they're coming for you! But that wouldn't work for an RTS game... we could, however, have a targeted sandworm attack be a crate event. ...
by Matt
Sat May 26, 2012 7:45 pm
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 51002

Welcome back to Arrakis, Commander!

Making Dune 2000 a true stand-alone mod fixed a lot. The 32x32 Arrakis tileset is working and I don't get this stupid error message about duplicate keys. All the buildings render properly because I am using the RenderWarFactory in a hacky way (except the turret). The Atreides are already complete an...
by Matt
Sat May 26, 2012 4:55 pm
Forum: Mapping and Modding
Topic: Tileset Builder 2
Replies: 16
Views: 19691

Export crashed with 32x32 d2k_BLOXBASE.BMP System.ArgumentException: A null reference or invalid value was found [GDI+ status: InvalidParameter] at System.Drawing.GDIPlus.CheckStatus (Status status) [0x0009d] in /home/abuild/rpmbuild/BUILD/mono-2.10.6/mcs/class/System.Drawing/System.Drawing/...
by Matt
Sat May 26, 2012 4:51 pm
Forum: Mapping and Modding
Topic: Tileset Builder 2
Replies: 16
Views: 19691

Rough and Rock have the same color which makes them indistinguishable.
by Matt
Sat May 26, 2012 11:06 am
Forum: Mapping and Modding
Topic: Tileset Builder 2
Replies: 16
Views: 19691

I think this should replace Tileset Builder 1 which I can't even start because it requires two undocumented command line options.
by Matt
Sat May 26, 2012 9:56 am
Forum: Mapping and Modding
Topic: WIP: Units for OpenRA Starwars Mod
Replies: 6
Views: 6309

I found C&C Meets Star Wars by accident which already features many new graphics.
by Matt
Sat May 26, 2012 9:54 am
Forum: Mapping and Modding
Topic: Loading Screen for Mods
Replies: 6
Views: 5267

Currently the loadscreen.png including it's path is hardcoded into the mods .dll (which should be changed btw) so I created a custom library with https://github.com/Mailaender/OpenRA/bl ... dScreen.cs for my Dune 2000 mod.
by Matt
Sat May 26, 2012 9:48 am
Forum: Mapping and Modding
Topic: MakeSHP -- quick PNG to SHP converter
Replies: 9
Views: 7495

You should add this to OpenRA.Utility.exe
by Matt
Sat May 26, 2012 9:27 am
Forum: Mapping and Modding
Topic: shp -> png -> shp using OpenRA.Utility
Replies: 1
Views: 2593

Just use OpenRA.Utility.exe only:

Code: Select all

  --extract MOD[,MOD]* FILES
  --png SHPFILE PALETTE [--transparent]
  --shp PNGFILE FRAMEWIDTH
  --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP
by Matt
Sat May 26, 2012 7:36 am
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 51002

I delete the shellmap.oramap in ra/maps and have my own blank.oramap in d2k/maps with UseAsShellmap: True in it's map.yaml. I then set TileSize: 32 in mod.yaml and start OpenRA Platform is Linux Using Cg renderer Desktop resolution: 1024x768 Using resolution: 800x600 Available mods: cnc: C&C (&#...