Search found 255 matches
- Wed Oct 18, 2017 8:56 am
- Forum: General Discussion
- Topic: Release Discussion
- Replies: 28
- Views: 41175
Unfortunately just played a game that was not that fun, attack move does not seem to be working well. Was it not working against buildings ? That's the new behaviour, on "Defend" stance. To attack buildings, you either need to use "Assault move" (Ctrl A), or set units on "Attack anything". Or was t...
- Wed Oct 18, 2017 4:52 am
- Forum: Mapping and Modding
- Topic: PassengerConditions on Cargo not working?
- Replies: 9
- Views: 10833
PassengerConditions on Cargo not working?
I have the following snippet of code to stop rifles from vetting up when they get a kill inside the pillbox: PBOX: Cargo: PassengerConditions: e1: inpillbox E1: ExternalCondition@INPILLBOX: Condition:inpillbox GainsExperienceMultiplier: Modifier: 0 RequiresCondition: inpillbox GainsExperienceMultipl...
- Sun Oct 15, 2017 8:33 pm
- Forum: General Discussion
- Topic: Release Discussion
- Replies: 28
- Views: 41175
So they only viable way to counter an army is with an army. And defensive armies don't have their advantage as much. To clarify this a bit further, I think what Mo is saying is that with the new attack logic, the defender's advantage has been nerfed, so you can no longer use a smaller army to beat ...
- Sat Oct 14, 2017 11:50 pm
- Forum: General Discussion
- Topic: MCV is so SLOW
- Replies: 8
- Views: 9471
Lorry warned SoS about this ages ago. http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=20017&start=25 I echoed similar sentiments during my whole MCV thing. The thing is, most people won't even notice the speed reduction, and the people who do notice and support/hate it will most likely be sp...
- Sat Oct 14, 2017 10:01 am
- Forum: General Discussion
- Topic: Balancing medic
- Replies: 37
- Views: 29232
This is completely and utterly based on a lack of experience playing 1v1 in TD. 2 MCVs are never built in a 1v1 unless one person is ages ahead or wants to lose. It takes about a minute and ~4000 to make an MCV. This was stopped because double MCV was the thing, 3 years ago. Now in TD we run around...
- Fri Oct 13, 2017 11:15 pm
- Forum: General Discussion
- Topic: Balancing medic
- Replies: 37
- Views: 29232
The linear nature of this game is a byproduct of the ClassicProductionQueue and how Tech, Eco, and Production are all placed in a single queue. This is mitigated in TD since building a 2nd Barracks is basically the equilvalent of building 7 barracks in RA ; less time spent on investing in productio...
- Fri Oct 13, 2017 1:44 pm
- Forum: General Discussion
- Topic: Balancing medic
- Replies: 37
- Views: 29232
I don't necessarily mind how every game starts off with a 2refSD build and ends up in an arty spam fest, This right here makes the game quite non-dynamic. You will always have the same linear progression if you can only have so many openings. I was talking to smitty about this and th viability of o...
- Thu Oct 12, 2017 6:42 pm
- Forum: General Discussion
- Topic: Balancing medic
- Replies: 37
- Views: 29232
The build is: pp rax ref ref pp wf sd mcv pp ref rax rax rax pp ref dome. Basically this, variations are just shifting around when something is built by one or two slots. This leads to allways multi-mcv, allways infspam and defense spam into trench war. You cant omit the second ref or the warfactor...
- Sat Oct 07, 2017 12:44 am
- Forum: General Discussion
- Topic: Playtest Discussion
- Replies: 9
- Views: 7846
It's both a blessing and a curse, which is why we're also getting the assault move.Kwendy wrote: ↑Building targeting change is such a blessing. You won't need to clean all those dozens of barracks and power plants - just attack move and then capture all the rest with engi.
- Fri Sep 01, 2017 8:20 am
- Forum: General Discussion
- Topic: This is now your RAGL people.
- Replies: 42
- Views: 66914
------------- This could all have been a valid discussion if this was raised a month ago when Blackened took the reign of RAGL administration. Seeing as noone made any suggestions, raised questions and laid out any details on changes he wants to RAGL structure - new admins are in their right to do ...
- Fri Sep 01, 2017 8:16 am
- Forum: General Discussion
- Topic: This is now your RAGL people.
- Replies: 42
- Views: 66914
My personal opinion: I think RAGL is about competive RA and this season is a season of change in which admins will have a bit more freedom in deciding who starts where. Who actually want to be in the masters, aside from those who are allready in it? Lucasss, T, NMM, Kuba in my opinion should all be...
- Fri Sep 01, 2017 7:50 am
- Forum: General Discussion
- Topic: This is now your RAGL people.
- Replies: 42
- Views: 66914
If we're talking about rules, we have to start at the beginning. This is not meant to slight SoS in anyway, but a lot of the old RAGL rules make absolutely no sense. A best of 2 series? RA is not a game of soccer, so it makes no sense to structure it as if it were. Away and Home games so players can...
- Wed Aug 30, 2017 11:34 am
- Forum: Competitions and Events
- Topic: I got bored
- Replies: 12
- Views: 15609
I got bored
I got bored at 4am, so I decided to make a dumb flowchart. Start at the blue square.
- Sun Aug 13, 2017 5:53 am
- Forum: General Discussion
- Topic: RA Balance changes in the works (Discussion)
- Replies: 26
- Views: 20875
I understand that you want to start a discussion on these, but isn't it a little too late for any meaningful conversation? SoS merged these already...what's done is done, unless I am mistaken and that there will be a 2nd iteration of the playtest. The majority of these changes are tune-up changes an...
- Fri Aug 11, 2017 7:35 am
- Forum: General Discussion
- Topic: Playtest Review Thread
- Replies: 120
- Views: 136039
And finally, a suggestion. To help bridge this whole "disconnect" issue I believe pchote should be making these playtest discussion threads. This gives a nod to the players that, hey, the devs will be looking at this thread, and it gives the devs an opportunity to hone in their focus on the forums....